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Maya 2016 Camera

PostPosted: Wed Feb 03, 2016 3:50 pm
by William Reliford
It seems that Fusion 8 can nolonger read camera information exported from Maya 2016. It will from Maya 2015. Can someone varify?

Re: Maya 2016 Camera

PostPosted: Wed Feb 03, 2016 7:36 pm
by michael vorberg
in which format did you export the camera?

Re: Maya 2016 Camera

PostPosted: Wed Feb 03, 2016 9:37 pm
by Jeff Ha
try exporting the baked camera data from Maya as an FBX file. Use the older 2014-2015 format (found in FBX File Format of the exporter). then Import > FBX Scene and it'll find your camera w/animation. While I was able to import the Maya 2016 camera into a Camera3D node, the animation didn't come across, nor when I tried to do the Import Transform on the camera. FBX Scene works though.

Re: Maya 2016 Camera

PostPosted: Thu Feb 04, 2016 4:53 pm
by William Reliford
Thanks!
Exporting from Maya 2016 using FBX version 2014-2015 worked. Is this something that Fusion 8 team is working on or so we have to use this "work around"?