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pEmmiter using one frame of of a sequence for each particle

Posted:
Fri Feb 05, 2016 1:28 pm
by Eugene Afanasiev
Hi, how to make a particle system to treat each of ten frames of different smoke elements as a particle sprite each randomly managed and freezed in time for the whole particle system? This is the way Trapcode Particlular works and maybe Fusion has a different way to accomplish this. So what is the way?
Re: pEmmiter using one frame of of a sequence for each parti

Posted:
Fri Feb 05, 2016 1:30 pm
by Sander de Regt
Currently there is no way to do this. There are workarounds, but Fusion cannot select 'random' sprites from a sequence.
Re: pEmmiter using one frame of of a sequence for each parti

Posted:
Sat Feb 06, 2016 3:31 pm
by Eugene Afanasiev
What would be the easiest work around?
Re: pEmmiter using one frame of of a sequence for each parti

Posted:
Sat Feb 06, 2016 4:02 pm
by Chad Capeland
Low probability, limited time range pCS with time offset would work.
Another option would be to use pMg with multiple emitters.
Or just randomize the sets and use pRn to set Object and Material ID's for some 3Rpl's.