Wed Feb 01, 2023 10:23 pm
I like that Change Depth answer. It gave me a very good result on some FastExponentialGlows that were banding on a composited 3D render that was in 16-bit Float.
I chose Depth int8 and Dither Additive Noise. It broke up the banding without being as heavy handed the other grain tools. Thanks for that tip.
Windows 10 Pro 1909
Asus ROG Strix X570-E
AMD Ryzen 3900X 12-Core 3.8GHz/4.6GHz
64GB DDR4-2666
Video:
2X GTX 1080 TI 11GB GDDR5
451.48 Studio Driver
Resolve 16.2.3
Fusion 16.2.3