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Particles on imported (animated) mesh?

PostPosted: Fri Mar 11, 2016 11:30 pm
by Dennis Fassbaender
Hi there!
Im Dennis Fassbaender, and im doing vfx for hobby yet.
Im trying to learn how to use fusion, and how to get a good workflow.
While trying things a had the 1st problem.

How can i add a 3d-particlesystem to a fbx-imported animated mesh?

FBX import worked well - the animation of a "flying sphere" looks fine - but i cant find a way to add a particle system to it. I want particles to leave a trail.

Re: Particles on imported (animated) mesh?

PostPosted: Sat Mar 12, 2016 7:58 am
by Sander de Regt
Can you post the comp?

Just select all your tools, copy and then paste into this forum in a 'code' block.
That way we could set it up for you to demonstrate.

Re: Particles on imported (animated) mesh?

PostPosted: Sat Mar 12, 2016 9:18 am
by Dennis Fassbaender
There are too much charachters to post here (board message)... i upload the compfile.

What i did:
The "emitter"-mesh moves along a path. I´ve exported the complete scene out from blender as fbx-file (ascii). Maybe that is a problem?
Any other way to export a path animation out of blender?

Re: Particles on imported (animated) mesh?

PostPosted: Sat Mar 12, 2016 4:55 pm
by Chad Capeland
The pEmitter should have a mesh region option. That would limit emission to the surface or volume. I'm not in front of Fusion right now, but check the region tab.

Re: Particles on imported (animated) mesh? [solved]

PostPosted: Sun Mar 13, 2016 3:03 pm
by Dennis Fassbaender
yes with the region-tipp it workes!
Thank you very much :) :)