But this flat plane is called 3d-plane and lives in a 3d environment.
I can rotate in along 3 axis- so i should be able to bend it along 3 axis.
As i can see z works when offsetting the center- but that results in just a rotation than deforming.
For my undestanding it is more a bug than a limitation.
The cube works!
But, what if i have a plane with an animated texture like a waterfall and i want to bend my plane on the z axis to make it fit to a flying round platform in example?
Maybe the workaround is to project it to a 3d-cylinder
- but the plane would be easyer and logic.