Please help - Artifacts in blob particle render

Hi,
I am trying a simple particle setup (style type is blob). Unfortunately I get strange artifacts where the individual particles overlap each other. Whatever setting I change it does not go away.
Does anybody have an idea what I might do wrong here?
I tested in Fusion 8 and 7 on Windows 10.
Above is a screenshot.
Attached is the bitmap I use as reagion for the pEmiter (might look empty in the preview).
I am trying a simple particle setup (style type is blob). Unfortunately I get strange artifacts where the individual particles overlap each other. Whatever setting I change it does not go away.
Does anybody have an idea what I might do wrong here?
I tested in Fusion 8 and 7 on Windows 10.
Above is a screenshot.
Attached is the bitmap I use as reagion for the pEmiter (might look empty in the preview).
- Code: Select all
{
Tools = ordered() {
Loader2 = Loader {
Clips = {
Clip {
ID = "Clip1",
Filename = "I:\\D\\work_Private\\DevOps\\Himmel\\HeadsMask.png",
FormatID = "PNGFormat",
StartFrame = -1,
LengthSetManually = true,
TrimIn = 0,
TrimOut = 0,
ExtendFirst = 0,
ExtendLast = 0,
Loop = 0,
AspectMode = 0,
Depth = 0,
TimeCode = 0,
GlobalStart = 0,
GlobalEnd = 0
}
},
CtrlWZoom = false,
Inputs = {
["Gamut.ColorSpaceNest"] = Input { Value = 1, },
["Gamut.ColorType"] = Input { Value = FuID { "Space" }, },
["Gamut.ColorSpace"] = Input { Value = FuID { "sRGB" }, },
["Gamut.GammaSpaceNest"] = Input { Value = 1, },
["Gamut.GammaType"] = Input { Value = FuID { "Space" }, },
["Gamut.GammaSpace"] = Input { Value = FuID { "sRGB" }, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { 792.924, 177.773 } },
},
pDirectionalForce1 = pDirectionalForce {
ID = 67,
Inputs = {
Strength = Input { Value = 0.0139130434782609, },
Direction = Input { Value = 0, },
Input = Input {
SourceOp = "pTurbulence1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1030.82, 231.739 } },
},
pTurbulence1 = pTurbulence {
ID = 37,
Inputs = {
XStrength = Input { Value = 0.380952380952381, },
StrengthOverLife = Input { Value = 1, },
StrengthOverLifeLUT = Input {
SourceOp = "pTurbulence1StrengthoverLifeLUT",
Source = "Value",
},
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 911.911, 230.997 } },
},
pTurbulence1StrengthoverLifeLUT = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.129032258064516, RH = { 0.330759330759331, 0.129032258064516 }, Flags = { Linear = true } },
[0.992277992277993] = { 0.129032258064516, LH = { 0.661518661518662, 0.129032258064516 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1 = pEmitter {
ID = 2,
Inputs = {
Number = Input { Value = 60, },
Lifespan = Input { Value = 25, },
PositionVariance = Input { Value = 0.00608695652173913, },
VelocityControls = Input { Value = 1, },
Velocity = Input { Value = 0.0285714285714286, },
VelocityVariance = Input { Value = 0.0428571428571429, },
Angle = Input { Value = 360, },
Rotation = Input { Value = 1, },
Style = Input { Value = FuID { "ParticleStyleBlob" }, },
Region = Input { Value = FuID { "BitmapRgn" }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.Red"] = Input { Value = 0.909803921568627, },
["ParticleStyle.Green"] = Input { Value = 0.941176470588235, },
["ParticleStyle.Blue"] = Input { Value = 0.976470588235294, },
["ParticleStyle.Alpha"] = Input { Value = 0.941176470588235, },
["ParticleStyle.ColorVariance"] = Input { Value = 1, },
["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 0.15, 0.15, 0.15, 0.15 }
}
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.07, },
["ParticleStyle.SizeVariance"] = Input { Value = 0.0357142857142857, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.FadeControls"] = Input { Value = 1, },
["ParticleStyle.MergeControls"] = Input { Value = 1, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["BitmapRgn.Bitmap"] = Input {
SourceOp = "Loader2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 793.47, 230.516 } },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0.0135449994802213] = { 0.496115834070298, RH = { 0.619336998734541, 0.186774565131375 }, Flags = { Linear = true } },
[1] = { 0, LH = { 0.982202664625106, 0.0338621749955864 } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pRender1 = pRender {
Inputs = {
["_MotionBlurWarning"] = Input { Disabled = true, },
GlobalOut = Input { Value = 100, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.Nest"] = Input { Value = 1, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.Nest"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pDirectionalForce1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1151.21, 231.288 } },
},
Transform3D1 = Transform3D {
Inputs = {
SceneInput = Input {
SourceOp = "pRender1",
Source = "Output",
},
["Transform3DOp.Translate.X"] = Input { Value = -0.0227119484703126, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.350365937634077, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.43194901797032, },
["Transform3DOp.Rotate.X"] = Input { Value = 66.7185613601469, },
["Transform3DOp.Scale.X"] = Input { Value = 1.58765622339693, },
["Transform3DOp.Scale.Y"] = Input { Value = 1.58765622339693, },
["Transform3DOp.Scale.Z"] = Input { Value = 1.58765622339693, },
},
ViewInfo = OperatorInfo { Pos = { 1276.8, 231.742 } },
},
Merge3D2 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Transform3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1400.32, 231.738 } },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = -0.164379282788399, },
["Transform3DOp.Translate.Z"] = Input { Value = 3.74133425733745, },
["Transform3DOp.Rotate.X"] = Input { Value = 4.12878346582875, },
AovType = Input { Value = 2, },
FLength = Input { Value = 29.2505860166389, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 1401.06, 176.069 } },
},
Renderer3D1 = Renderer3D {
Inputs = {
["RendererOpenGL.Texturing"] = Input { Value = 1, },
["RendererOpenGL.Supersampling"] = Input { Value = 1, },
["RendererOpenGLUV.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGLUV.ShadowsEnabled"] = Input { Value = 1, },
GlobalOut = Input { Value = 100, },
Width = Input { Value = 3264, },
Height = Input { Value = 1836, },
["Gamut.GammaSpaceNest"] = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D2",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1" }, },
Reporting = Input { Value = 1, },
["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1525.91, 232.372 } },
}
},
ActiveTool = "Loader2"
}