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Best way to bypass nodes until required?

PostPosted: Fri May 06, 2016 1:46 pm
by Sander Steenhuis
When a comp has multiple pipelines based on (partially) the same footage and they need to be stitched sequentially, right now I use a Merge with its blend parameter keyed to be 0 and suddenly switch to 1 when the next pipeline should go through.

The problem is that it renders all pipelines, even though only one actually ends up in the final shot.

Is there a better way to do this? Can I sequence different pipelines using a single tool? How can I prevent invisible pipelines from rendering when they are being fully discarded in a merge?

Re: Best way to bypass nodes until required?

PostPosted: Fri May 06, 2016 1:50 pm
by Alaz Soytemiz
I think dissolve doesn't render other pipe.

Re: Best way to bypass nodes until required?

PostPosted: Fri May 06, 2016 6:26 pm
by Ryan Bloomer
could also try SwitchFuse, allows you to have multiple inputs and select which one to use.

http://www.steakunderwater.com/VFXPedia ... escription

Re: Best way to bypass nodes until required?

PostPosted: Fri May 06, 2016 11:07 pm
by Sander Steenhuis
Alaz Soytemiz wrote:I think dissolve doesn't render other pipe.

I think it did and that's why I tried merge. But perhaps I set the wrong value. I should try again.

Ryan Bloomer wrote:could also try SwitchFuse, allows you to have multiple inputs and select which one to use.

http://www.steakunderwater.com/VFXPedia ... escription


Good one. But I'm using the free version of Fusion. I think I read plugins are only available in the pro version.

Re: Best way to bypass nodes until required?

PostPosted: Fri May 06, 2016 11:13 pm
by michael vorberg
thats right (compiled) plugins are supported only in the studio version, but fuses (= script plugins/compiled at runtime) are also supported in the free version

Re: Best way to bypass nodes until required?

PostPosted: Fri May 06, 2016 11:32 pm
by Sander Steenhuis
michael vorberg wrote:thats right (compiled) plugins are supported only in the studio version, but fuses (= script plugins/compiled at runtime) are also supported in the free version


That's a pleasant surprise! Thanks for clearing this up for me.