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Recreating parallel nodes from Resolve

PostPosted: Sat May 07, 2016 7:01 am
by Eugene Afanasiev
is there a way to imitate parallel nodes from Resolve in Fusion?

Re: Recreating parallel nodes from Resolve

PostPosted: Sat May 07, 2016 10:53 am
by michael vorberg
Maybe not everyone is familiar with the nodes you asking for: do you have an example what they do and how they work?

Re: Recreating parallel nodes from Resolve

PostPosted: Sat May 07, 2016 12:39 pm
by Eugene Afanasiev
Well it is like several cc nodes are happening at the same time..

And particularly I'm trying to recreate and understand this in Fusion:

Re: Recreating parallel nodes from Resolve

PostPosted: Sat May 07, 2016 1:52 pm
by Vladimir LaFortune
Parallel node is basically Merge node followed by another CC node or whatever Color node you want. However with Merge you are only limited to one input but you get to play with blend modes and then color it again.

Re: Recreating parallel nodes from Resolve

PostPosted: Sat May 07, 2016 1:54 pm
by Simon Dayan
Hi,
Gray Marshall has a great video that explain it very well a quote
"parallel Does two or more color correction at the same time combining the corrections into one"

Link to the video:

Re: Recreating parallel nodes from Resolve

PostPosted: Sat May 07, 2016 3:14 pm
by Chad Capeland
It just means it's commutative. Therefore the order of connections don't matter.

Works for add, mult, min, max, etc.. But the idea that it would be run "in parallel" doesn't make sense in Fusion because Fusion runs in parallel anyway no matter what the operations are because of how the tasks are broken up.

So back to the original question,in this case it's an "add", nothing more complex than that. Can be done with a series of Merges set to additive mode.

Re: Recreating parallel nodes from Resolve

PostPosted: Sun May 08, 2016 6:19 pm
by Eugene Afanasiev
That makes sense.
Thanks!