Light Probes for environment lighting

I'm trying to find how to use an HDRI light probe with fusion to light 3D elements in a scene. I don't need reflection or refraction, just the scene lighting to be based on the environment map.
Help!
Help!
https://forum.blackmagicdesign.com/
https://forum.blackmagicdesign.com/viewtopic.php?f=22&t=48600
Eric Westphal wrote:But using the UV-Renderer means that one has to do this for each object in the scene individually, right?
Plus, baking isn't too dynamic with moving objects, unless you bake every frame...
So, yeah, a real HDR-Lighting tool would be swell indeed!