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Light Probes for environment lighting

PostPosted: Tue May 31, 2016 8:12 pm
by Chris Adler
I'm trying to find how to use an HDRI light probe with fusion to light 3D elements in a scene. I don't need reflection or refraction, just the scene lighting to be based on the environment map.

Help!

Re: Light Probes for environment lighting

PostPosted: Tue May 31, 2016 8:19 pm
by Chad Capeland
Place spotlights that match the environment map. Or write your own shader. Would it be enough to do the shadows with AO?

Re: Light Probes for environment lighting

PostPosted: Tue May 31, 2016 8:21 pm
by Eric Westphal
Hey Chad.

Seems as if your shader-writing-capabilities could be of some really helpful use here...:-)

Re: Light Probes for environment lighting

PostPosted: Wed Jun 01, 2016 12:06 am
by Chris Adler
So this functionality doesn't exist in Fusion? That kinda boggles my mind. Every 3D app does it. Nuke does it. Arg!!

Re: Light Probes for environment lighting

PostPosted: Wed Jun 01, 2016 2:16 am
by Pieter Van Houte
Are you talking about environment lights in Nuke? That's just a spherical reflection map, not actual lighting. You can do that easily in Fusion with the Reflect material.

Re: Light Probes for environment lighting

PostPosted: Wed Jun 01, 2016 2:36 am
by Chris Adler
I'm referring to the environment light node in Nuke that can take an HDRI map and use that to light the scene. Not just reflections.

Re: Light Probes for environment lighting

PostPosted: Wed Jun 01, 2016 2:39 am
by Pieter Van Houte
That's the one I mean. You can only use it with reflective surfaces. That should give you a hint as to what it actually does. :)

Re: Light Probes for environment lighting

PostPosted: Wed Jun 01, 2016 3:08 am
by Chad Capeland
I have a specular convolution shader that can take a cubemap or spheremap and make a Lambertian (or a custom BRDF) "bake" of the lighting using Fusion UV Renderer. But if you wanted to try it on your own, we have the tool for that too.

Re: Light Probes for environment lighting

PostPosted: Wed Jun 01, 2016 5:43 am
by Eric Westphal
But using the UV-Renderer means that one has to do this for each object in the scene individually, right?
Plus, baking isn't too dynamic with moving objects, unless you bake every frame...:-)
So, yeah, a real HDR-Lighting tool would be swell indeed!

Re: Light Probes for environment lighting

PostPosted: Wed Jun 01, 2016 8:20 am
by Salvo Triolo
I think a third part render engine could resolve this and other tons of material/light issues for this comp software. We need a confortable jump ahead in this and other fronts and third parts are welcome...a BMD faster development more than welcome :)

Re: Light Probes for environment lighting

PostPosted: Wed Jun 01, 2016 9:33 am
by michael vorberg
There is a script that can create a light array from an image, that can be used to light the scene with color from the image

Re: Light Probes for environment lighting

PostPosted: Wed Jun 01, 2016 9:39 am
by michael vorberg

Re: Light Probes for environment lighting

PostPosted: Wed Jun 01, 2016 12:37 pm
by Chad Capeland
Eric Westphal wrote:But using the UV-Renderer means that one has to do this for each object in the scene individually, right?
Plus, baking isn't too dynamic with moving objects, unless you bake every frame...:-)
So, yeah, a real HDR-Lighting tool would be swell indeed!


You don't have to bake, no. But you said light probe, which implies baking.