
Not cool... Why are the points wiggling whyle the camera moves?
Is there a way to avoid it?
- Code: Select all
{
Tools = ordered() {
Renderer3D1 = Renderer3D {
CtrlWZoom = false,
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "pRender1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
["RendererOpenGL.Supersampling"] = Input { Value = 1, },
["RendererOpenGL.SSRateX"] = Input { Value = 1, },
["RendererOpenGL.SSRateY"] = Input { Value = 1, },
["RendererOpenGL.ReconstructionFilter"] = Input { Value = FuID { "MitchellSSFilter3D" }, },
["RendererOpenGL.WindowMethod"] = Input { Value = 3, },
["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1266, 250 } },
},
pRender1 = pRender {
Inputs = {
["_MotionBlurWarning"] = Input { Disabled = true, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
Camera = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1156, 250 } },
},
pEmitter1 = pEmitter {
ID = 159,
Inputs = {
TimeLockSeed = Input { Value = 1, },
RandomSeed = Input { Value = 633, },
Number = Input {
SourceOp = "pEmitter1Number",
Source = "Value",
},
Lifespan = Input { Value = 1000, },
VelocityControls = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1 }
}
},
},
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["SphereRgn.Size"] = Input { Value = 2000, }
},
ViewInfo = OperatorInfo { Pos = { 708, 235 } },
},
pEmitter1Number = BezierSpline {
SplineColor = { Red = 233, Green = 206, Blue = 78 },
NameSet = true,
KeyFrames = {
[0] = { 100000, RH = { 0.333333333333333, 66666.6666666667 }, Flags = { Linear = true } },
[1] = { 0, LH = { 0.666666666666667, 33333.3333333333 }, Flags = { Linear = true } }
}
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input {
SourceOp = "Camera3D1ZOffset",
Source = "Value",
},
["Transform3DOp.Rotate.Z"] = Input {
SourceOp = "Camera3D1ZRotation",
Source = "Value",
},
PerspNearClip = Input { Value = 0.1, },
PerspFarClip = Input { Value = 639993.7, },
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 1026, 122 } },
},
Camera3D1ZOffset = BezierSpline {
SplineColor = { Red = 254, Green = 56, Blue = 46 },
NameSet = true,
KeyFrames = {
[0] = { 300, RH = { 20.3333333333333, 195.177304966667 }, Flags = { Linear = true } },
[61] = { -14.4680851, LH = { 40.6666666666667, 90.3546099333333 }, Flags = { Linear = true } }
}
},
Camera3D1ZRotation = BezierSpline {
SplineColor = { Red = 128, Green = 128, Blue = 255 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 20.3333333333333, -1.72340426666667 }, Flags = { Linear = true } },
[61] = { -5.1702128, LH = { 40.6666666666667, -3.44680853333333 }, Flags = { Linear = true } }
}
}
}
}
Is there a way to avoid it?
__
--[[BMD's cameras and Resolve all-post workflow evangelist
My old stuff: http://www.youtube.com/rebelorelse
Debug: Asus ROG Duo GX550 i9 10980 48Gb RAM RTX2080MaxQ DaVinci Resolve Studio / Fusion Studio Latest Version]]--
--[[BMD's cameras and Resolve all-post workflow evangelist
My old stuff: http://www.youtube.com/rebelorelse
Debug: Asus ROG Duo GX550 i9 10980 48Gb RAM RTX2080MaxQ DaVinci Resolve Studio / Fusion Studio Latest Version]]--