Dear all I experience lots of flickering in the background as you can see in the background. In the scene I use a Fastnoise to make the blue nebula and map it on a big sphere. The camera movement is an imported camera from a c4d scene via fbx. The black background is posted after the 3dmerge node in a 2d merge. The flickering looks like polygons that don´t know texture they have ... Any ideas what that could be??