Ryan Bloomer wrote:Thanks Chad, Yes I have separate 3D tracks for both cameras. I've tried solving for 1 camera and manually adjusting the 3D camera for CGI work, but I think the production cameras had convergence rather than in parallel.
Doesn't matter, really, the production cameras and rigs have tolerances that at even 2K will throw off the images. There's just too many moving parts and something is going to be off. Just hope it isn't the focus or shutter sync.
Ryan Bloomer wrote:I've tried creating projections onto geometry in Fusion that is displaced by the position pass from CGI, but run into small tearing artifacts when I start to converge the Fusion stereo camera.
One displaced mesh or one per eye? Might need to have 2 meshes.