c4D to Fusion with Texture baking

Posted:
Fri Aug 05, 2016 2:03 pm
by Ryan Bloomer
I'm testing some workflows to bake textures out of C4D and 3rd party renderers, and import the Geo into fusion to composite in 3D space. The texture is tiled 11 times on V. Wondering if there's a way to tile in Fusion, or do I need to lay out my UVs without tiling to translate correctly in Fusion. Included is a link to a really simple test.
https://drive.google.com/folderview?id= ... sp=sharing
Re: c4D to Fusion with Texture baking

Posted:
Fri Aug 05, 2016 3:10 pm
by Chad Capeland
You can set tiling with Texture2D.
Re: c4D to Fusion with Texture baking

Posted:
Fri Aug 05, 2016 7:20 pm
by Ryan Bloomer
Thanks Chad, I was trying that but still can't get it to tile correctly. I'll keep playing with it though. My settings in c4d are attached.
Thanks again,
Re: c4D to Fusion with Texture baking

Posted:
Sun Aug 07, 2016 3:00 pm
by Ryan Bloomer
Thanks June, this is exactly what I needed. Cheers.
Does Fusion have a geometry limit? I've tried bringing in large projects that crash, anyone have experience with using 3-4 million polys in Fusion?