Emulating Nuke's Point Cloud Function for Relighting

I'm trying to emulate the technique found in this video by Image Engine for District 9 inside of Fusion.

Basically, it's taking the WPP render from 3D, displacing an image plane with high subdivision level, and projecting the Beauty render back onto the displacement. I can get a basic set up working but I run into a few problems. After creating the displacement and importing the 3D scene camera, everything lines up, but when using displace3D, with scale of 100 and position as source, the displacement comes from a single point, so the entire mesh originates from one point. Is there a way to not have the position pass displace from a single point? Reason being, in order to get the Fusion3D space render3D to merge with the original Beauty render, I need to mask the render and use a matte control to control the edge.
Included is an image of how the displace3d is displacing from a single point.

Basically, it's taking the WPP render from 3D, displacing an image plane with high subdivision level, and projecting the Beauty render back onto the displacement. I can get a basic set up working but I run into a few problems. After creating the displacement and importing the 3D scene camera, everything lines up, but when using displace3D, with scale of 100 and position as source, the displacement comes from a single point, so the entire mesh originates from one point. Is there a way to not have the position pass displace from a single point? Reason being, in order to get the Fusion3D space render3D to merge with the original Beauty render, I need to mask the render and use a matte control to control the edge.
Included is an image of how the displace3d is displacing from a single point.