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Stacked particles transparency

PostPosted: Wed Oct 12, 2016 12:18 pm
by Noel Froger
Hi,
We have a probleme here with particles not resolving correctly the transparency when they are stacked on Z, using a renderer 3d.

If the particle has a long alpha ramp i get a result like on the screenshoot...

I can't find the right setting to activate a full additive mode on the particle, just like on OPENGL or on particular on AE

Re: Stacked particles transparency

PostPosted: Wed Oct 12, 2016 4:10 pm
by Chad Capeland
If you set the blend mode to additive and the gain to 0, does it work?

Re: Stacked particles transparency

PostPosted: Wed Oct 12, 2016 11:37 pm
by Noel Froger
Hi,
I use the style "Bitmap"
There's no Blend Mode on the Emitter nor on the pRender, where do you get one ?

Re: Stacked particles transparency

PostPosted: Thu Oct 13, 2016 4:56 pm
by Adelson Munhoz
Hi, Noel.

Have you tried to change the transparency on the render node from "Zbuffer (fast)" to "Sorted (accurate) ?"
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Re: Stacked particles transparency

PostPosted: Thu Nov 03, 2016 11:25 am
by Noel Froger
no, i haven't tried that... that's solving the problem ! thanks