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Multi Camera Projection Doesn't show in View port

PostPosted: Mon Oct 31, 2016 1:21 am
by Nathaniel Westveer
So I need Help,
When ever I have a Multi Cam Projection on to a single Texured Object feed into a Catcher node
It disappears from the view port. I know the GL render can't support, but I can switch on to Software Render and See the Muti Cam Texture rendered.

I know about Projection Prioritys and Blend settings
But why does it disappear in the 3D veiw port??

Re: Multi Camera Projection Doesn't show in View port

PostPosted: Fri Nov 04, 2016 12:20 am
by Nathaniel Westveer
Nobody???

Re: Multi Camera Projection Doesn't show in View port

PostPosted: Sat Nov 05, 2016 9:55 pm
by michael vorberg
if you say the GL render doesnt support it you give your the answer already: the viewport is OpenGL based