comping 3d and 2d footage

general question here about best practices when comping 2d and 3d footage.
i have a scene in 3d max. at the moment i am rendering out frames and comping it with video footage that way but am wondering if that is the best workflow.
is it at all viable to bake in the light data in 3ds max and import the baked textures and the scene as alembic into fusion and composite that way? we are planning some camera movement and its sort of clunky to go back and forth and render frames for each iteration.
any on the subject would is very appreciated.
i have a scene in 3d max. at the moment i am rendering out frames and comping it with video footage that way but am wondering if that is the best workflow.
is it at all viable to bake in the light data in 3ds max and import the baked textures and the scene as alembic into fusion and composite that way? we are planning some camera movement and its sort of clunky to go back and forth and render frames for each iteration.
any on the subject would is very appreciated.