
- Posts: 160
- Joined: Wed Aug 03, 2016 4:53 pm
{
Tools = ordered() {
Renderer3D1 = Renderer3D {
CtrlWZoom = false,
Inputs = {
MotionBlur = Input { Value = 1, },
Quality = Input { Value = 5, },
GlobalOut = Input { Value = 150, },
Width = Input { Value = 1280, },
Height = Input { Value = 720, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL", }, },
},
ViewInfo = OperatorInfo { Pos = { 1320, 313.5, }, },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "pRender1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Transform3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1210, 313.5, }, },
},
Transform3D1 = Transform3D {
Inputs = {
SceneInput = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
["Transform3DOp.Rotate.Y"] = Input {
SourceOp = "Transform3D1YRotation",
Source = "Value",
},
},
ViewInfo = OperatorInfo { Pos = { 1045, 313.5, }, },
},
Transform3D1YRotation = BezierSpline {
SplineColor = { Red = 128, Green = 255, Blue = 128, },
NameSet = true,
KeyFrames = {
[70] = { 0, RH = { 96.6666666666667, 0, }, },
[150] = { -360, LH = { 123.333333333333, -360, }, },
},
},
pRender1 = pRender {
Inputs = {
MotionBlur = Input { Value = 1, },
["_MotionBlurWarning"] = Input { Disabled = true, },
GlobalOut = Input { Value = 150, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4", }, },
SubFrameCalculationAccuracy = Input { Value = 4, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pDirectionalForce1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1210, 214.5, }, },
},
pKill1 = pKill {
ID = 11,
Inputs = {
Input = Input {
SourceOp = "pSpawn1",
Source = "Output",
},
StartAge = Input { Value = 0.5, },
SetMode = Input { Value = FuID { "DontAffect", }, },
Set1 = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 990, 214.5, }, },
},
pDirectionalForce1 = pDirectionalForce {
ID = 12,
Inputs = {
Input = Input {
SourceOp = "pKill1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1100, 214.5, }, },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -0.592605568344232, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.80094305450301, },
["Transform3DOp.Translate.Z"] = Input { Value = 2.08874633535367, },
["Transform3DOp.Rotate.X"] = Input { Value = -3.40000057220459, },
["Transform3DOp.Rotate.Y"] = Input { Value = -14.8000001907349, },
FLength = Input { Value = 18.2123442718302, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis", }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 935, 313.5, }, },
},
pSpawn1 = pSpawn {
ID = 5,
Inputs = {
RandomSeed = Input { Value = 13732, },
Number = Input { Value = 100, },
Lifespan = Input { Value = 20, },
LifespanVariance = Input { Value = 50, },
VelocityControls = Input { Value = 1, },
Velocity = Input { Value = 0.295, },
VelocityVariance = Input { Value = 0.31, },
AngleVariance = Input { Value = 360, },
AngleZVariance = Input { Value = 360, },
NewSet2 = Input { Value = 1, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
Style = Input { Value = FuID { "ParticleStyleNGon", }, },
StartAge = Input { Value = 0.49, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.Green"] = Input { Value = 0.558139534883721, },
["ParticleStyle.Blue"] = Input { Value = 0.286821705426357, },
["ParticleStyle.ColorVariance"] = Input { Value = 1, },
["ParticleStyle.RedLow"] = Input { Value = -0.4933333, },
["ParticleStyle.RedHigh"] = Input { Value = 0.4133333, },
["ParticleStyle.GreenLow"] = Input { Value = -0.2533333, },
["ParticleStyle.GreenHigh"] = Input { Value = 0.2533333, },
["ParticleStyle.BlueLow"] = Input { Value = -0.4533333, },
["ParticleStyle.BlueHigh"] = Input { Value = 0.32, },
["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1, },
[1] = { 1, 1, 1, 0, },
},
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.015, },
["ParticleStyle.SizeVariance"] = Input { Value = 0.0175, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pSpawn1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pSpawn1BluroverLife2D",
Source = "Value",
},
["ParticleStylePoint.SubPixelRendered"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 880, 214.5, }, },
},
pSpawn1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.7, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
pSpawn1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.7, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
pEmitter1 = pEmitter {
ID = 1,
Inputs = {
Number = Input {
SourceOp = "pEmitter1Number",
Source = "Value",
},
VelocityControls = Input { Value = 1, },
Velocity = Input { Value = 0.465, },
Angle = Input { Value = 90, },
AngleVariance = Input { Value = 60, },
Set1 = Input { Value = 1, },
Style = Input { Value = FuID { "ParticleStyleNGon", }, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1, },
},
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.01, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
},
ViewInfo = OperatorInfo { Pos = { 770, 214.5, }, },
},
pEmitter1Number = BezierSpline {
SplineColor = { Red = 233, Green = 206, Blue = 78, },
NameSet = true,
KeyFrames = {
[0] = { 0.2, RH = { 16.6666666666667, 0.166666666666667, }, Flags = { Linear = true, }, },
[50] = { 0.1, LH = { 33.3333333333333, 0.133333333333333, }, RH = { 50.3333333333333, 0.0666666666666667, }, Flags = { Linear = true, }, },
[51] = { 0, LH = { 50.6666666666667, 0.0333333333333333, }, Flags = { Linear = true, }, },
},
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.7, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.7, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
},
}
Users browsing this forum: No registered users and 74 guests