
- Posts: 1519
- Joined: Tue Jun 02, 2015 7:47 am
- Location: Netherlands
Rick van den Berg wrote:probably something simple, but i cant find a way to lock the camera plane of focus to an object?
{
Tools = ordered() {
PointLight1 = LightPoint {
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["Transform3DOp.Translate.Z"] = Input { Value = 2.24868940667389, },
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ViewInfo = OperatorInfo { Pos = { 1100, 82.5 } },
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Camera3D1 = Camera3D {
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Inputs = {
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Source = "Value",
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["Transform3DOp.Translate.Z"] = Input {
SourceOp = "Publish6",
Source = "Value",
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["Transform3DOp.UseTarget"] = Input { Value = 1, },
["Transform3DOp.Target.X"] = Input {
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Source = "Value",
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AoV = Input { Value = 26.463829787234, },
FLength = Input { Value = 25.2620166054879, },
PlaneOfFocus = Input {
SourceOp = "Distance3D1",
Source = "Output",
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["Stereo.Nest"] = Input { Value = 1, },
["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
FilmBack = Input { Value = 1, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
ControlVis = Input { Value = 1, },
PlaneOfFocusVis = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 825, 148.5 } },
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Publish4 = PublishNumber {
},
Publish5 = PublishNumber {
Inputs = {
Value = Input { Value = -2.11315106125648, },
},
},
Publish6 = PublishNumber {
Inputs = {
Value = Input { Value = -7.24581063570281, },
},
},
Publish1 = PublishNumber {
},
Publish2 = PublishNumber {
Inputs = {
Value = Input { Value = -3.41774257854287, },
},
},
Publish3 = PublishNumber {
Inputs = {
Value = Input { Value = -11.7191411346501, },
},
},
Distance3D1 = Fuse.Distance3D {
CtrlWZoom = false,
NameSet = true,
Inputs = {
["Point1.Translate.X"] = Input {
SourceOp = "Publish4",
Source = "Value",
},
["Point1.Translate.Y"] = Input {
SourceOp = "Publish5",
Source = "Value",
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["Point1.Translate.Z"] = Input {
SourceOp = "Publish6",
Source = "Value",
},
["Point2.Translate.X"] = Input {
SourceOp = "Publish1",
Source = "Value",
},
["Point2.Translate.Y"] = Input {
SourceOp = "Publish2",
Source = "Value",
},
["Point2.Translate.Z"] = Input {
SourceOp = "Publish3",
Source = "Value",
},
},
Version = 2
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Shape3D1",
Source = "Output",
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SceneInput3 = Input {
SourceOp = "PointLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 934, 247.5 } },
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Shape3D1 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 3, },
["Transform3DOp.Translate.X"] = Input {
SourceOp = "Publish1",
Source = "Value",
},
["Transform3DOp.Translate.Y"] = Input {
SourceOp = "Publish2",
Source = "Value",
},
["Transform3DOp.Translate.Z"] = Input {
SourceOp = "Publish3",
Source = "Value",
},
["Transform3DOp.Rotate.X"] = Input { Value = -28.7323944, },
["Transform3DOp.Rotate.Y"] = Input { Value = 89.5774648, },
Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
MaterialInput = Input {
SourceOp = "Merge1",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.Specular.Exponent"] = Input { Value = 100, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 4, }
},
ViewInfo = OperatorInfo { Pos = { 825, 247.5 } },
},
Renderer3D1 = Renderer3D {
Inputs = {
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
["RendererOpenGL.EnableAccumEffects"] = Input { Value = 1, },
["RendererOpenGL.AccumQuality"] = Input { Value = 40, },
["RendererOpenGL.DoFBlur"] = Input { Value = 0.390697674418605, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1100, 247.5 } },
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Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1",
Source = "Output",
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Foreground = Input {
SourceOp = "Text1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
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ViewInfo = OperatorInfo { Pos = { 550, 247.5 } },
},
Background1 = Background {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 541, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftBlue = Input { Value = 0.75, },
Gradient = Input {
Value = Gradient {
Colors = {
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[1] = { 1, 1, 1, 1 }
}
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ViewInfo = OperatorInfo { Pos = { 440, 247.5 } },
},
Text1 = TextPlus {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "asdddasasdfaadfafas", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
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},
},
},
ViewInfo = OperatorInfo { Pos = { 440, 82.5 } },
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Merge2 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background2",
Source = "Output",
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Foreground = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1265, 346.5 } },
},
Background2 = Background {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 0.893333333333333, },
TopLeftGreen = Input { Value = 0.453475608119698, },
TopLeftBlue = Input { Value = 0.315552355564417, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
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},
ViewInfo = OperatorInfo { Pos = { 1155, 346.5 } },
}
}
}
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