
- Posts: 23
- Joined: Sun Feb 12, 2017 4:58 pm
{
Tools = ordered() {
Shape3D1 = Shape3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 1.49266748157668, },
["Transform3DOp.Translate.Y"] = Input { Value = 1.08453606290421, },
["Transform3DOp.Translate.Z"] = Input { Value = -0.0459958944711915, },
Shape = Input { Value = FuID { "SurfaceCubeInputs" }, },
["MtlStdInputs.MaterialID"] = Input { Value = 3, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 4, }
},
ViewInfo = OperatorInfo { Pos = { 435, 37 } },
},
pBounce1 = pBounce {
ID = 21,
CtrlWZoom = false,
Inputs = {
Input = Input {
SourceOp = "pChangeStyle1",
Source = "Output",
},
Region = Input { Value = FuID { "MeshRegion" }, },
["MeshRegion.MeshInput"] = Input {
SourceOp = "Shape3D1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 514, 179 } },
},
pRender1 = pRender {
Inputs = {
["_MotionBlurWarning"] = Input { Disabled = true, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 2, },
["ObjectID.ObjectID"] = Input { Value = 2, },
Input = Input {
SourceOp = "pBounce1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 729, 176 } },
},
pChangeStyle1 = pChangeStyle {
ID = 24,
Inputs = {
NewSet1 = Input { Value = -1, },
NewSet2 = Input { Value = -1, },
NewSet3 = Input { Value = -1, },
NewSet4 = Input { Value = -1, },
NewSet5 = Input { Value = -1, },
NewSet6 = Input { Value = -1, },
NewSet7 = Input { Value = -1, },
NewSet8 = Input { Value = -1, },
NewSet9 = Input { Value = -1, },
NewSet10 = Input { Value = -1, },
NewSet11 = Input { Value = -1, },
NewSet12 = Input { Value = -1, },
NewSet13 = Input { Value = -1, },
NewSet14 = Input { Value = -1, },
NewSet15 = Input { Value = -1, },
NewSet16 = Input { Value = -1, },
NewSet17 = Input { Value = -1, },
NewSet18 = Input { Value = -1, },
NewSet19 = Input { Value = -1, },
NewSet20 = Input { Value = -1, },
NewSet21 = Input { Value = -1, },
NewSet22 = Input { Value = -1, },
NewSet23 = Input { Value = -1, },
NewSet24 = Input { Value = -1, },
NewSet25 = Input { Value = -1, },
NewSet26 = Input { Value = -1, },
NewSet27 = Input { Value = -1, },
NewSet28 = Input { Value = -1, },
NewSet29 = Input { Value = -1, },
NewSet30 = Input { Value = -1, },
NewSet31 = Input { Value = -1, },
NewSet32 = Input { Value = -1, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
RegionMode = Input { Value = FuID { "Intersecting" }, },
Region = Input { Value = FuID { "MeshRegion" }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.Green"] = Input { Value = 0, },
["ParticleStyle.Blue"] = Input { Value = 0, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1 }
}
},
},
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pChangeStyle1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pChangeStyle1BluroverLife2D",
Source = "Value",
},
["MeshRegion.MeshInput"] = Input {
SourceOp = "Shape3D1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 320, 181 } },
},
pChangeStyle1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pChangeStyle1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1 = pEmitter {
ID = 17,
Inputs = {
Lifespan = Input { Value = 1000, },
VelocityControls = Input { Value = 1, },
Velocity = Input { Value = 1, },
Angle = Input { Value = 49.0140845, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1 }
}
},
},
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
},
ViewInfo = OperatorInfo { Pos = { 176, 181 } },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 0, Green = 0, Blue = 0 },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 0, Green = 0, Blue = 0 },
NameSet = true,
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "pRender1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 983, 188 } },
}
}
}
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