Jump to: Board index » General » Fusion

BezierTo() Method

Learn about 3D compositing, animation, broadcast design and VFX workflows.
  • Author
  • Message
Offline
User avatar

Bryan Ray

  • Posts: 2618
  • Joined: Mon Nov 28, 2016 5:32 am
  • Location: Los Angeles, CA, USA

BezierTo() Method

PostFri Mar 03, 2017 8:14 pm

I've been doing a little exploration in the area of Fuse development, and in all of the shape-based fuses I've seen so far, nobody has used BezierTo(). After poking around in the SDK trying to get a handle on how it might work, I have been almost completely stymied. It appears to take six arguments:

BezierTo(Handle X, Handle Y, unknown, End Point X, unknown, End Point Y)

Those two unknown parameters do not seem to create any visible changes. I assume they might be intended to be the location of the incoming handle for the end point. Based on my exploration of the method, I am tempted to suspect that its implementation is incomplete.

Does anyone know anything more about this topic? Is there any word on the "dedicated Fuses documentation and reference" (Fusion 8 Scripting Guide page 29)?
Bryan Ray
http://www.bryanray.name
http://www.sidefx.com

Return to Fusion

Who is online

Users browsing this forum: No registered users and 37 guests