Jump to: Board index » General » Fusion

OpenEXR from C4D Workflow?

Learn about 3D compositing, animation, broadcast design and VFX workflows.
  • Author
  • Message
Offline

davidsikes

  • Posts: 30
  • Joined: Mon Nov 10, 2014 9:21 pm
  • Location: Kansas City, MO

OpenEXR from C4D Workflow?

PostTue Mar 21, 2017 3:37 pm

Hey all. Could someone point me in the right direction for the proper workflow for working with multilayer openEXR image sequences out of C4D? I can bring them into Fusion, but the color space looks... odd. Everything looks log-ish, and I can't figure out how to get it set correctly.

Thanks for your help!
Offline
User avatar

Chad Capeland

  • Posts: 3309
  • Joined: Mon Nov 10, 2014 9:40 pm

Re: OpenEXR from C4D Workflow?

PostTue Mar 21, 2017 8:32 pm

EXRs are, by convention and design, linear. Are you sure C4D is saving them out as such? Render out a known linear image (like a gradient texture or some self-illuminated boxes at 3 different values) and verify.
Chad Capeland
Indicated, LLC
www.floweffects.com
Offline

Adrian Niwa

  • Posts: 86
  • Joined: Wed Mar 08, 2017 1:50 pm

Re: OpenEXR from C4D Workflow?

PostTue Mar 21, 2017 9:14 pm

Use "gamut node" to delinearise the footage for the proper color representation.
Manjaro / ASROCK X399 Taichi / AMD Threadripper 1920X / RTX 2060 / 32GB RAM DDR-4 / 4 X SSD drive / Fusion Studio / Resolve Studio
www.inox.vision
Offline

davidsikes

  • Posts: 30
  • Joined: Mon Nov 10, 2014 9:21 pm
  • Location: Kansas City, MO

Re: OpenEXR from C4D Workflow?

PostWed Mar 22, 2017 2:48 pm

Chad Capeland wrote:EXRs are, by convention and design, linear.


Thank you, that's helpful information to have. I apologize for the poor description of how the footage looked.

Adrian Niwa wrote:Use "gamut node" to delinearise the footage for the proper color representation.


That is what solved it for me. Thanks!
Offline
User avatar

michael vorberg

  • Posts: 943
  • Joined: Wed Nov 12, 2014 8:47 pm
  • Location: stuttgart, germany

Re: OpenEXR from C4D Workflow?

PostWed Mar 22, 2017 8:10 pm

thats actually "wrong" you want to stay linear as long as possible.

do not "delinearize" your footage before you render into a display refered format (= delivery format).
all tools in fusion expect linear data and working best with them.

better use a display LUT to view in display colorspace and while working in linear.

a good tutorial on the topic:
part1

part2

Return to Fusion

Who is online

Users browsing this forum: Stephen Swaney and 21 guests