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OpenEXR from C4D Workflow?

PostPosted: Tue Mar 21, 2017 3:37 pm
by davidsikes
Hey all. Could someone point me in the right direction for the proper workflow for working with multilayer openEXR image sequences out of C4D? I can bring them into Fusion, but the color space looks... odd. Everything looks log-ish, and I can't figure out how to get it set correctly.

Thanks for your help!

Re: OpenEXR from C4D Workflow?

PostPosted: Tue Mar 21, 2017 8:32 pm
by Chad Capeland
EXRs are, by convention and design, linear. Are you sure C4D is saving them out as such? Render out a known linear image (like a gradient texture or some self-illuminated boxes at 3 different values) and verify.

Re: OpenEXR from C4D Workflow?

PostPosted: Tue Mar 21, 2017 9:14 pm
by Adrian Niwa
Use "gamut node" to delinearise the footage for the proper color representation.

Re: OpenEXR from C4D Workflow?

PostPosted: Wed Mar 22, 2017 2:48 pm
by davidsikes
Chad Capeland wrote:EXRs are, by convention and design, linear.


Thank you, that's helpful information to have. I apologize for the poor description of how the footage looked.

Adrian Niwa wrote:Use "gamut node" to delinearise the footage for the proper color representation.


That is what solved it for me. Thanks!

Re: OpenEXR from C4D Workflow?

PostPosted: Wed Mar 22, 2017 8:10 pm
by michael vorberg
thats actually "wrong" you want to stay linear as long as possible.

do not "delinearize" your footage before you render into a display refered format (= delivery format).
all tools in fusion expect linear data and working best with them.

better use a display LUT to view in display colorspace and while working in linear.

a good tutorial on the topic:
part1

part2