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Oculus support?

PostPosted: Tue Apr 18, 2017 3:49 pm
by Jon Neilon
We are working in VR a lot more than ever. Is there anyway to use a viewport in VR? Oculus or Rift?

Re: Oculus support?

PostPosted: Tue Apr 18, 2017 6:35 pm
by Chad Capeland
Not currently.

Re: Oculus support?

PostPosted: Thu Apr 20, 2017 9:28 pm
by Kel Philm
Andrews macros are the best we have at the moment (NAB may bring something):

http://www.andrewhazelden.com/blog/down ... on-macros/

Re: Oculus support?

PostPosted: Thu Apr 20, 2017 9:34 pm
by Jon Neilon
Thanks I did come across these macros after posting. It appears I may need to make some purchases soon!

Can't wait for Fusion to rewrite all the filter effects and to allow external viewing in VR.

Re: Oculus support?

PostPosted: Wed Apr 26, 2017 2:48 am
by Andrew Hazelden
Jon Neilon wrote:We are working in VR a lot more than ever. Is there anyway to use a viewport in VR? Oculus or Rift?


The KartaVR for Fusion plugin has added new support for outputting stereo OpenGL rendered content live from Fusion's 3D workspace to the Oculus Rift DK1 and DK2 HMD screen on Mac/Windows/Linux. :ugeek:

For more information check out the documentation on the OculusDK2StereoRenderer3D node.

macro-oculus-dk2-stereo-renderer3d.png
OculusDK2StereoRenderer3D Node
macro-oculus-dk2-stereo-renderer3d.png (835.21 KiB) Viewed 1625 times