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move everything

PostPosted: Tue Apr 25, 2017 2:59 pm
by Jens Noelte
I built a scene consisting of several 3d merges, lights, etc piped into different renders and 2d merges. Now I need to move the entire construction to different coordinates to fit into another comp. Is there a simple way to move everything at once? I'll go nuts if I have to add transform nodes after every merge.

Re: move everything

PostPosted: Tue Apr 25, 2017 4:09 pm
by Chad Capeland
The transforms concatenate. Just put a Transform3D before the Renderer3D. But normally you don't move the scene, you just move the camera, otherwise it won't look much different.

Re: move everything

PostPosted: Tue Apr 25, 2017 5:34 pm
by Jens Noelte
Thanks Chad. I was afraid of that... I have a bunch of renderers because some 3d merges have 2d effects attached, some don't, some have shadows, others ribbons, means mixing open gl and software renders. I need to move/paste the construction into a larger scene which I built earlier. After pasting it, I need to move the entire mess to the proper position in my main comp. I was hoping for something like a global transform that I could add after my last 2d merge. Mixing 2d and 3d is a real pain. Fusion would be so much easier if I could add 2d fx to 3d layers.

Re: move everything

PostPosted: Tue Apr 25, 2017 6:02 pm
by Chad Capeland
Jens Noelte wrote:Mixing 2d and 3d is a real pain. Fusion would be so much easier if I could add 2d fx to 3d layers.


Why can't you?

Re: move everything

PostPosted: Wed Apr 26, 2017 6:18 am
by Jens Noelte
"Why can't you?"

you tell me...

Do I need fusion studio? Plugins? Or how do I add 2d FX like glow or cc to a 3d shape without adding a render first?

Re: move everything

PostPosted: Wed Apr 26, 2017 12:29 pm
by Bob Place
Jens Noelte wrote:"Why can't you?"

you tell me...

Do I need fusion studio? Plugins? Or how do I add 2d FX like glow or cc to a 3d shape without adding a render first?


I don't think you do... Glow, cc, etc are 2d effects.

Re: move everything

PostPosted: Wed Apr 26, 2017 2:23 pm
by Miltos Pilalitos
Ι am not sure i understand what the problem is. The way you describe the 'issue' sounds like it can be solved in 5'' without any effort.

Maybe you have built the comp in a strange way but usually by adding a 3D transform after your 3D merge will take everything to your new coordinates or even feed it into another 3D merge with other elements.

Re: move everything

PostPosted: Wed Apr 26, 2017 8:37 pm
by michael vorberg
the problem here is that the scene is split up to different "sub scenes" which go into different render3d nodes for passes/layer/etc
so many transform3d nodes are needed and to be put in the right places

Re: move everything

PostPosted: Thu Apr 27, 2017 6:22 pm
by Jens Noelte
Yes Michael, that's exactly what it looks like...

I think the trick to doing this is to get a full night's sleep and then to add the transform nodes. When I asked my question I was totally overworked, tired and redeyed. And after seeing a screen full of nodes and pipes, which need to be relocated in 3d space, I freaked.