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Breakdown Tool fusion?

PostPosted: Fri Apr 28, 2017 5:53 am
by Naveen Vasanth
Is there any automated script where we can show the fancy breakdowns like stacks falling from top.. or even anything simpler tool for A/B wipes?



Thanks

Re: Breakdown Tool fusion?

PostPosted: Fri Apr 28, 2017 12:19 pm
by Ryan Bloomer
For most composites, I find it hard to do breakdowns live in the flow, usually because they are fairly heavy. I'll usually add unique savers at points of the composites I want to show off, and then import the savers as loaders and make masks/wipes as needed between the rendered files.

Re: Breakdown Tool fusion?

PostPosted: Fri Apr 28, 2017 2:27 pm
by Chad Capeland
Ryan Bloomer wrote:For most composites, I find it hard to do breakdowns live in the flow, usually because they are fairly heavy. I'll usually add unique savers at points of the composites I want to show off, and then import the savers as loaders and make masks/wipes as needed between the rendered files.


There's something really nice about using the elements and masks in the breakdown, though. But really, it's a matter of time and effort and how you're feeling when the project wraps. You might have a three week break or you might be three weeks behind on the next project.

Naveen Vasanth wrote:Is there any automated script where we can show the fancy breakdowns like stacks falling from top.. or even anything simpler tool for A/B wipes?


For simple wipes, the Dissolve tools works great. Otherwise, just transform a rectangular mask. There isn't an automated breakdown tool, though. My head hurts even thinking about how this could work, would you have to constrain how you made the comp in the first place so it was compatible with your breakdown script?

Re: Breakdown Tool fusion?

PostPosted: Fri Apr 28, 2017 5:37 pm
by Ryan Bloomer
Should also add, it depends on what you're showing for breakdown. Most of my breakdowns are reliant on loaders, with processing done to those loaders, so I find the individual renders at certain areas to be easier than keyframing dissolves and masks in the actual comp. I usually do the breakdowns inside the master comp so if I need specific masks or anything else in the flow I still have access to it.

If you were breaking down comps with a lot of things generated from within fusion, I can see it being easier to use the flow that's already set up and modify for the breakdown.

Re: Breakdown Tool fusion?

PostPosted: Fri Apr 28, 2017 8:25 pm
by Chad Capeland
Oh, right, totally true. I'm thinking of cases with 3D comps with various elements on displaced planes and imported 3D geometry and such where you want to show that off. Yeah, again, why a script to do this automatically would be nuts.

Re: Breakdown Tool fusion?

PostPosted: Sat Apr 29, 2017 6:40 am
by Naveen Vasanth
ok :)

I was thinking something like the nuke plugin (http://www.nukepedia.com/gizmos/other/breakdown_tool)

Card Stack - which drops each input up to 'Output Layer' onto it's own card and spaces them out in 3d space. This is viewed from a camera which is by default set to around a 45 degree angle. You can animate this camera with the Camera tab.


I have never used nuke though, not sure how it can be used in similar way in case of camera projections in fusion...