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Recalculate new camera path with offset

PostPosted: Sun Apr 30, 2017 8:24 pm
by kenneth_bonde
Hi

From an imported fbx file I have a baked camera path, position and rotation are animated.
I need to calculate new xyz positions with a fixed offset from the path. That would be pretty easy if the camera didn’t have rotation. Any ideas or help would be appreciated.

- kenneth

Re: Recalculate new camera path with offset

PostPosted: Mon May 01, 2017 4:47 pm
by Sander de Regt
So do you need to create a new camera that travels with the original like a 'twin'?

Re: Recalculate new camera path with offset

PostPosted: Mon May 01, 2017 6:34 pm
by Chad Capeland
Can you input the new camera into the old camera's SceneInput?