
- Posts: 24
- Joined: Mon Nov 02, 2015 4:52 pm
{
Tools = ordered() {
Crop = Crop {
CtrlWZoom = false,
NameSet = true,
Inputs = {
XSize = Input { Value = 3840, },
YSize = Input { Value = 2160, },
Input = Input {
SourceOp = "Transform",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1207, 181 } },
},
Transform = Transform {
NameSet = true,
Inputs = {
Center = Input { Value = { 0.877700356289181, 0.874365211453932 }, },
Size = Input { Value = 1.8, },
Input = Input {
SourceOp = "DaySky_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1097, 181 } },
},
DaySky_1 = DaySky {
CtrlWZoom = false,
NameSet = true,
Inputs = {
Width = Input { Value = 4608, },
Height = Input { Value = 2592, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { 987, 181 } },
}
}
}
{
Tools = ordered() {
Merge = Merge {
NameSet = true,
Inputs = {
Background = Input {
SourceOp = "Background",
Source = "Output",
},
Foreground = Input {
SourceOp = "DaySky_2",
Source = "Output",
},
Center = Input { Value = { 0.58, 0.57 }, },
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1102, 350 } },
},
Background = Background {
CtrlWZoom = false,
NameSet = true,
Inputs = {
Width = Input { Value = 3840, },
Height = Input { Value = 2160, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 992, 350 } },
},
DaySky_2 = DaySky {
NameSet = true,
Inputs = {
Width = Input { Value = 4608, },
Height = Input { Value = 2592, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { 989, 314 } },
}
}
}
{
Tools = ordered() {
Shape3D1 = Shape3D {
Inputs = {
Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
MaterialInput = Input {
SourceOp = "DaySky_3",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["SurfaceSphereInputs.SubdivisionLevelBase"] = Input { Value = 48, },
["SurfaceSphereInputs.SubdivisionLevelHeight"] = Input { Value = 48, },
["SurfaceSphereInputs.EndLat"] = Input { Value = 0, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 2, }
},
ViewInfo = OperatorInfo { Pos = { 1100, 478.5 } },
},
DaySky_3 = DaySky {
NameSet = true,
Inputs = {
Width = Input { Value = 4608, },
Height = Input { Value = 2592, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { 990, 478.5 } },
},
Camera3D1 = Camera3D {
CtrlWZoom = false,
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 0.0670584585912424, },
["Transform3DOp.Translate.Y"] = Input { Value = -0.0171650974297559, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.209915125204656, },
["Transform3DOp.Rotate.X"] = Input { Value = 10.5701255, },
["Transform3DOp.Rotate.Y"] = Input { Value = -14.6341481, },
["Transform3DOp.Rotate.Z"] = Input { Value = 0.798935009166598, },
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 1210, 445.5 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1210, 478.5 } },
},
Renderer3D1 = Renderer3D {
Inputs = {
Width = Input { Value = 3840, },
Height = Input { Value = 2160, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1" }, },
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Texturing"] = Input { Value = 1, },
["RendererOpenGL.TextureDepth"] = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1320, 478.5 } },
}
}
}
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