Blinn shader - opacity

Hi guys,
so I'm doing video shots out of a single photo shot, and I've stumbled upon a problem whilst creating a window.
I've taken a still photo of a building, removed one of the windows in Photoshop, put in place a rectangle generated within Fusion and added Blinn shader to it to make it opaque. Behind the "glass" i've put a SpotLight shining right on it and added Shake modifier to its Intensity so to create an effect of a Candle Light behind inside the building. The problem is, the light projected on to the window is "trapped" on the side on which the Light Source is directed to - it's not transfered onto the outside of the window. The quick fix would be to put the light source on the outside of the building but I want the same light source to project the light onto the other window in the same room.
Any ideas?
Btw. what is the difference between the Alpha and Opacity in the Blinn node?
so I'm doing video shots out of a single photo shot, and I've stumbled upon a problem whilst creating a window.
I've taken a still photo of a building, removed one of the windows in Photoshop, put in place a rectangle generated within Fusion and added Blinn shader to it to make it opaque. Behind the "glass" i've put a SpotLight shining right on it and added Shake modifier to its Intensity so to create an effect of a Candle Light behind inside the building. The problem is, the light projected on to the window is "trapped" on the side on which the Light Source is directed to - it's not transfered onto the outside of the window. The quick fix would be to put the light source on the outside of the building but I want the same light source to project the light onto the other window in the same room.
Any ideas?
Btw. what is the difference between the Alpha and Opacity in the Blinn node?