Tyler Wilson wrote:Yes, it's part of the comp I showed you before. I'm just trying to achieve the effect of small blue cardboard falling from above to resemble rain, and have the rain bounce off the ground and after landing back on the ground stay there for half a second or less and then disappear.
Is there anyway I could add an alpha channel to the JPEG?
Various. Use f.e. a matte control tool with an inverted garbage matte (a polyline or a rectangle or whatever shape you like)
What is the purpose of the shadow tool?
And so I take it reducing the images resolution will help some.
I think it will. At the very least, the current resolution doesn't give you better results.
The kill tool is so to make the rain disappear after having landed on the ground for a half second or less, am I going about that wrong? Is the kill not necessary because there's a setting in one of the other nodes that I missed, or did I just set up the kill improperly?
I see. First thing to remember is that particle tools aren't sequential. So the kill isn't happening *after* you've bounced, but simultaneous. So the particles are killed from the moment they're created.
The reason you don't see this is, because you set up your probability really low (0.05 means the change that a particle gets killed on any given frame is 5% )
You'll probably want to set this to 0.9 or something like that and then use the 'start age' slider to decide from which age (effectively which frame) the particles will get killed.
And yes, I am rendering it in 3D with render3D. Please let me know any and all information I can provide for you to better help me.
This should hopefully get you started for now.