In case MaskPaint is attached after polygon node Fusion 16 will crash
steps to reproduce:
1) add BG node and load it to the viewer
2) add any mask (Polygon, Ellipse) node to BG mask input
3) append MaskPaint node to this mask tool
Happens on Fusion 16 beta 4 and Resolve 16 beta 4
tested on Windows 10 with cuda GPU and Quadro K5000
You can build set of nodes as shown on a screenshot and then load BG to the viewer, it will crash then
