- Posts: 3
- Joined: Fri Aug 24, 2018 9:28 pm
- Real Name: Michael Hicks
Hi all,
I've been using the Fusion tab in Davinci Resolve to paint stabilised running lines onto the ground to show where players should be going so we can get a video playbook together and so far it's going pretty well.
Here's my method
a) Use a planar tracker to steady the pitch in the camera shot
b) Paint the lines on the ground once the shot is steady
c) Add the pitch lines as they weren't marked at the time
d) Use a Delta keyer to extract the players from the green pitch
e) Merge this over the top of the painted footage so the players appear above the lines
f) Invert the stabilisation
g) Clip the edges to remove the stabilisation inversion warping
I've now got two questions:
1) This method works, but from those more experienced in compositing, is it a good way to do it - can people suggest improvements?
2) So far I manually draw the lines with a paint node. I've tried using a tracker on the players and it logs their path nicely for me, however, while I can use this to add a graphic/effect to highlight them, I've yet to find a method of using this data to draw the line?
Any help is much appreciated and hopefully this will help others out there too...
Cheers,
Mike.
I've been using the Fusion tab in Davinci Resolve to paint stabilised running lines onto the ground to show where players should be going so we can get a video playbook together and so far it's going pretty well.
- Running Lines.png (976.87 KiB) Viewed 2333 times
Here's my method
- Nodes.PNG (105.71 KiB) Viewed 2333 times
a) Use a planar tracker to steady the pitch in the camera shot
b) Paint the lines on the ground once the shot is steady
c) Add the pitch lines as they weren't marked at the time
d) Use a Delta keyer to extract the players from the green pitch
e) Merge this over the top of the painted footage so the players appear above the lines
f) Invert the stabilisation
g) Clip the edges to remove the stabilisation inversion warping
I've now got two questions:
1) This method works, but from those more experienced in compositing, is it a good way to do it - can people suggest improvements?
2) So far I manually draw the lines with a paint node. I've tried using a tracker on the players and it logs their path nicely for me, however, while I can use this to add a graphic/effect to highlight them, I've yet to find a method of using this data to draw the line?
Any help is much appreciated and hopefully this will help others out there too...
Cheers,
Mike.