Thu Apr 18, 2024 2:19 pm
I've been trying to up my stabilization game by going through the added steps of setting up a planer tracker, followed by a transform node, and the end result looks pretty good in the fusion page, but when I go back to the editor, or even render it out, it looks choppy or jerky. these shots were taken locked down and and simply had a pan motion applied. The basic stabilizer looks better, but still a little choppy. It seems like for a panned shot on a fluid head, it should be easy work.