Blender has a relatively small installation size, of about 70 megabytes for builds and 115 megabytes for official releases. Official versions of the
software development are released for Linux, Mac OS X, Microsoft Windows, and FreeBSD[6] in both 32 and 64 bits. Though it is often distributed without extensive example scenes found in some other programs,[7] the software contains features that are characteristic of high-end 3D software.[8] Among its capabilities are:
Support for a variety of geometric primitives, including polygon meshes, fast subdivision surface modeling, Bezier curves, NURBS surfaces, metaballs, multi-res digital sculpting (including maps baking, remeshing, resymetrize, decimation..), outline font, and a new n-gon modeling system called B-mesh.
Internal render engine with scanline ray tracing, indirect lighting, and ambient occlusion that can export in a wide variety of formats.
A pathtracer render engine called Cycles, which can use GPU to assist rendering. Cycles supported Open Shading Language shading since blender 2.65.[9]
Integration with a number of external render engines through plugins.
Keyframed animation tools including inverse kinematics, armature (skeletal), hook, curve and lattice-based deformations, shape keys (morphing), non-linear animation, constraints, and vertex weighting.
Simulation tools for Soft body dynamics including mesh collision detection, LBM fluid dynamics, smoke simulation, Bullet rigid body dynamics, ocean generator with waves.
A particle system that includes support for particle-based hair.