Any OpenFX Development Guide for 10?

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姜黎明Leon

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Any OpenFX Development Guide for 10?

PostTue May 21, 2013 8:07 am

Exciting to hear that Resolve 10 will support OpenFX.
I want to make a Plug-in for Resolve.
Is there any development guide specifically for Resolve?
姜黎明(Jiang, Leon) | A Student of Editing, Color Grading & Image Processing
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Rohit Gupta

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Re: Any OpenFX Development Guide for 10?

PostTue May 21, 2013 9:21 am

Rohit Gupta

DaVinci Resolve Software Development
Blackmagic Design
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姜黎明Leon

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Re: Any OpenFX Development Guide for 10?

PostTue May 21, 2013 9:36 am

Rohit Gupta wrote:http://openfx.sourceforge.net

I have those documents.No special things need to be noticed?
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Rohit Gupta

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Re: Any OpenFX Development Guide for 10?

PostTue May 21, 2013 10:13 am

姜黎明Leon wrote:
Rohit Gupta wrote:http://openfx.sourceforge.net

I have those documents.No special things need to be noticed?


Nothing - you should be able to test your plugins when the version 10 is released!
Rohit Gupta

DaVinci Resolve Software Development
Blackmagic Design
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姜黎明Leon

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Re: Any OpenFX Development Guide for 10?

PostTue May 21, 2013 10:17 am

Rohit Gupta wrote:
姜黎明Leon wrote:
Rohit Gupta wrote:http://openfx.sourceforge.net

I have those documents.No special things need to be noticed?

Nothing - you should be able to test your plugins when the version 10 is released!

thx!
姜黎明(Jiang, Leon) | A Student of Editing, Color Grading & Image Processing
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waltervolpatto

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Re: Any OpenFX Development Guide for 10?

PostMon Aug 19, 2013 7:36 pm

Thanks!!! very good to know
W10-19043.1645- Supermicro MB C9X299-PGF - RAM 128GB CPU i9-10980XE 16c 4.3GHz (Oc) Water cooled
Decklink Studio 4K (12.3)
Resolve 19.0 / fusion studio 19
GPU 3090ti drivers 512.59 studio
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ninastaford

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Re: Any OpenFX Development Guide for 10?

PostFri Aug 23, 2013 10:54 am

Blender has a relatively small installation size, of about 70 megabytes for builds and 115 megabytes for official releases. Official versions of the software development are released for Linux, Mac OS X, Microsoft Windows, and FreeBSD[6] in both 32 and 64 bits. Though it is often distributed without extensive example scenes found in some other programs,[7] the software contains features that are characteristic of high-end 3D software.[8] Among its capabilities are:

Support for a variety of geometric primitives, including polygon meshes, fast subdivision surface modeling, Bezier curves, NURBS surfaces, metaballs, multi-res digital sculpting (including maps baking, remeshing, resymetrize, decimation..), outline font, and a new n-gon modeling system called B-mesh.
Internal render engine with scanline ray tracing, indirect lighting, and ambient occlusion that can export in a wide variety of formats.
A pathtracer render engine called Cycles, which can use GPU to assist rendering. Cycles supported Open Shading Language shading since blender 2.65.[9]
Integration with a number of external render engines through plugins.
Keyframed animation tools including inverse kinematics, armature (skeletal), hook, curve and lattice-based deformations, shape keys (morphing), non-linear animation, constraints, and vertex weighting.
Simulation tools for Soft body dynamics including mesh collision detection, LBM fluid dynamics, smoke simulation, Bullet rigid body dynamics, ocean generator with waves.
A particle system that includes support for particle-based hair.

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