BRAW Player for Win

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Michael Kropfberger

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  • Joined: Fri Jan 12, 2018 8:27 pm

Re: BRAW Player for Win

PostFri Mar 19, 2021 12:53 pm

that's why I haven't tested anything yet about this idea :)

I only would like to get the syncing done easily :) visually via waveform and image-based via clap board

also multi-angle video clips comes to my mind...

but all of this is just brainstorming, not that your BRAW player could/should/would go into that direction!

greets
Mike
Intel i9-12900ks, 64GB DDR4 RAM, 1TB M2 SSD (system), 2TB EVO860 SSD (media), 1TB EVO850 SSD (cache), RTX 4090, Win 10x64 latest
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Hendrik Proosa

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  • Location: Estonia

Re: BRAW Player for Win

PostFri Mar 19, 2021 4:01 pm

Yea, I better leave this kind of things for Resolve :D

What I could explore though is aligning clips based on timecode in player for review purposes, would be a fun exercise.
I do stuff.
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Hendrik Proosa

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Re: BRAW Player for Win

PostWed Jun 23, 2021 3:31 pm

Heard today that in some systems my player fails with some shader compilation errors and framebuffer error code 36054 (printed to terminal), in case someone else also experiences this, let me know! My initial impression is that it is something in Qt opengl going sideways because shader code it brings out is not from player, but why it only happens in some systems, don’t know yet.
I do stuff.
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EinsiedlerX

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  • Location: NRW / Germany
  • Real Name: Tassilo Sturm

Re: BRAW Player for Win

PostTue Jan 17, 2023 9:04 pm

Hey Hendrik, how is the project doing, is it progressing somehow? Regarding your post from Jun 23, 2021 3:31 pm, yes I also have this error code. Once my screen went black and nothing worked, before that I could read an error message. I hope something else happens, I would be happy. Regards T
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