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Re: BRAW Player for Win

PostPosted: Fri Mar 19, 2021 12:53 pm
by Michael Kropfberger
that's why I haven't tested anything yet about this idea :)

I only would like to get the syncing done easily :) visually via waveform and image-based via clap board

also multi-angle video clips comes to my mind...

but all of this is just brainstorming, not that your BRAW player could/should/would go into that direction!


Re: BRAW Player for Win

PostPosted: Fri Mar 19, 2021 4:01 pm
by Hendrik Proosa
Yea, I better leave this kind of things for Resolve :D

What I could explore though is aligning clips based on timecode in player for review purposes, would be a fun exercise.

Re: BRAW Player for Win

PostPosted: Wed Jun 23, 2021 3:31 pm
by Hendrik Proosa
Heard today that in some systems my player fails with some shader compilation errors and framebuffer error code 36054 (printed to terminal), in case someone else also experiences this, let me know! My initial impression is that it is something in Qt opengl going sideways because shader code it brings out is not from player, but why it only happens in some systems, don’t know yet.