Tue Aug 07, 2018 2:51 am
Let's get the wording straight here to avoid misunderstandings:
Do you mean making your motion look faster, called time-lapse, or do you want it to look slower? That's slow motion, often abbreviated as slo-mo. Do you want it to change it's speed while playing, like you see a lot in fight scenes or music clips? That's called ramping.
Slo-mo done right in software is not such a simple thing. Cameras from BM can do it right in camera: you set the project frame rate (your 'projector') to your final delivery speed, let's say 25 fps. Then you choose a different shooting speed, for example 50 fps. Done. It'll play in Resolve as a 2:1 slo-mo. Red does the same, but can attain higher speeds with more expensive models.
But slo-mo in post is easy if your timeline is slower than the clip from the camera: just change the speed in the Clip Attributes to the timeline speed. Perfect quality, no increased rendering times. But depending on the maximum frame rate your camera can do, you may only get 2:1 or 2.5:1.
Time-lapse is easy too at whole number ratios. Let's say you put your footage with 24 fps into a 24 fps timeline. Now change the speed to 400%: every fourth frame will play, three are dropped. No penalty in rendering speed or quality. But any off-rate or more slo-mo than your camera can deliver and the software needs to 're-invent' frames which were never filmed. That's always a penalty in rendering speed and/or image quality, depending on the method (Nearest, Blend or Optical Flow). No software as of today can do that as well as a camera built for it, shooting real frames. If you need in-camera ramping, rent a high-end Red or even a camera built for high-speed only.
And audio with speed changes is a whole different subject, ask a specialist.
My disaster protection: export a .drp file to a physically separated storage regularly.
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