Full support for Motion Graphics

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okiewardoyo

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Full support for Motion Graphics

PostSat Jan 14, 2023 10:30 am

Dear BMD Team.
When creating a motion graphic, we need a shape like rectange, elipse, polygon, etc. And we need a feature to add the gradient to that shape (linear, radial, polygonal, and so on). And of course ability to add an outline. And abilty to add music, becouse we animate a shape based on music beat. :D
And most of it in Edit page.
---
Yes, we can add Fusion effect, open it in Fusion page, add backgroud set gradient there then add elipse mask. But it really take so much time. Setting the gradient, adding outline, then adding music, etc, really really waste of time.
I see some company out there bring 'user experience' to their product (app), make their product really easier for user (motion graphic).
Yes, i know, DR and anothers apps are just a tool to help user to bring their idea to the real canvas :)
Hopefully, BMD Team, will bring the amazing advance motiongraphics and makes it easier for the user, may be another day later.
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Jim Simon

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Re: Feature request : Full support for Motion Graphics

PostMon Jan 16, 2023 3:33 pm

There is a separate forum for Feature Requests.

viewforum.php?f=33

Best practice is to search first, to see if someone already asked. If not, post one idea per thread with a very brief description of the idea in the thread's title.
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Uli Plank

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Re: Feature request : Full support for Motion Graphics

PostTue Jan 17, 2023 2:34 am

I doubt that BM will give high priority to this.
You can always use Fusion to create templates for that purpose, open the parameters needed by editors to be modified in the Inspector and streamline your motion graphics that way. See "Converting Fusion Compositions to Edit Effects" (pg. 857 ff.).
Please note, though, that Fusion effects are generally demanding pretty beefy hardware.
Now that the cat #19 is out of the bag, test it as much as you can and use the subforum.

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Olivier MATHIEU

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Re: Feature request : Full support for Motion Graphics

PostTue Jan 17, 2023 10:36 am

Uli Plank wrote:Please note, though, that Fusion effects are generally demanding pretty beefy hardware.

Do you have an explanation ?
Compare to Final Cut Pro X on the same hardware, it's day and night :shock:
Every single Fusion template need to bee rendered from the "Smart render" point of view whatever the hardware you have :?: ➧ "Smart" Really ? :)
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Re: Full support for Motion Graphics

PostTue Jan 17, 2023 10:48 am

Rather compare it with AEFX. Or use Apple's Motion.
Now that the cat #19 is out of the bag, test it as much as you can and use the subforum.

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Re: Full support for Motion Graphics

PostTue Jan 17, 2023 11:40 am

Uli Plank wrote:Rather compare it with AEFX. Or use Apple's Motion.

and..... ?
Apple Motion templates in Final Cut Pro X don't always need to be rendered
and they are very low on cpu/GPU
I assume you don't have any explanation why DR need so many power compute for a simple Animated titles.
My guess is there is a bottle neck somewhere in the pipeline between Fusion and Resolve.
But I don't have a clue...
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Re: Full support for Motion Graphics

PostTue Jan 17, 2023 1:23 pm

Fusion is a generic compositor where the user can hook into the process in multiple places in multiple ways, even through scripting. Being generic comes at a cost of optimization for specific tasks and multithreading.

FCP/Motion is highly optimized for certain functions and uses multithreading and the GPU extensively. Fusion had a completely different design goal. It's implementation has changed a little bit in recent years but the core is still there. Remember, in its hay day Fusion ran on clusters of PCs with single or few cores on each, completely different from how it's used now in Resolve.
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Re: Full support for Motion Graphics

PostTue Jan 17, 2023 1:58 pm

Thanks
roger.magnusson wrote:. Remember, in its hay day Fusion ran on clusters of PCs with single or few cores on each, completely different from how it's used now in Resolve.

I know that Fusion's nodes has been rewritten from CPU to GPU
But it's not enough to be as efficient as Motion.
Don't get me wrong I'm a Fusion & Motion Trainer. And it's still a mystery why. It can remain a mystery and I'll still use those two softwares.
I'm not complaining, I wish to understand
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Re: Full support for Motion Graphics

PostTue Jan 17, 2023 2:18 pm

I'm afraid nobody around here can give you an explanation.
But assuming some limitations for the integrated version seems to be right, at least the standalone one is more stable.
Now that the cat #19 is out of the bag, test it as much as you can and use the subforum.

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Re: Full support for Motion Graphics

PostTue Jan 17, 2023 2:20 pm

thanks
I agree
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Re: Full support for Motion Graphics

PostFri Jan 19, 2024 5:27 am

Often for Fusion compositions of medium-complexity -- (just shape nodes, no particles, no fancy noise reduction, just a mass of shape nodes and masks) -- the 64GB RAM memory of the Mac Studio Ultra M1 will be maxed out for memory. And I assume the GPU is running full bore.

But the CPU is just puttering along at around 3% to 4% usage.

It is stated repeatedly that Fusion is GPU-intensive and VRAM-intensive.

But it seems such a waste that all that multi-core CPU power is not used to speed up Fusion.

I realise for BMD to allocate development time to speed up Fusion is not as 'sexy' as providing flash-bang Artificial Intelligence (A.I.) dazzling features. But Fusion is what I use primarily for VFX in making instructional videos.

It'd be awesome if BMD could devote one version of Davinci Resolve to just speeding up Fusion on strong multi-core computers.

PERSUASION POINT FOR BMD TO CONSIDER: On YouTube, there are many video creators explaining why they're leaving Adobe Premier Pro, and coming to Davinci Resolve. One of the repeated reasons is the instability and crashing of Premier. Hence, stability is a very big selling point for any software; and I'd venture to say that speed is part of what users look for in a software. Hence, even if no fancy features were added, but the software speeds up ... that in itself is a major selling point to users.
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Re: Full support for Motion Graphics

PostFri Jan 19, 2024 8:12 am

okiewardoyo wrote:Dear BMD Team.
Yes, we can add Fusion effect, open it in Fusion page, add backgroud set gradient there then add elipse mask. But it really take so much time.


well its very quick if you know your way around. just a few actions:
shift+5 (fusion page)
shift+spacebar(tool search)
type "b", enter
shift spacebar
type "ell", enter

Setting the gradient, adding outline, then adding music, etc, really really waste of time

less shortcuts for that (music can be done with it though), but i don't think that would be quicker in after effects.

I do agree there is room for many improvements in performance as well as handy features, especially with motion graphics, but i also think the way it is set up now, a layer based timeline, with node based compositing for these layers is a golden combination.
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Re: Full support for Motion Graphics

PostMon Apr 15, 2024 12:56 pm

Here is a video I would like to share

I was a Apple Final Cut Pro 7/X & motion User/Teacher
For the last five years I'm now a Fusion User/Teacher
No after effect ...
and I agree with the video conclusion

Do you have the same feeling ?
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Re: Feature request : Full support for Motion Graphics

PostMon Apr 15, 2024 1:11 pm

Olivier MATHIEU wrote:
Uli Plank wrote:Please note, though, that Fusion effects are generally demanding pretty beefy hardware.

Do you have an explanation ?
Compare to Final Cut Pro X on the same hardware, it's day and night :shock:
Every single Fusion template need to bee rendered from the "Smart render" point of view whatever the hardware you have :?: ➧ "Smart" Really ? :)


Fusion was not made by BMD Um sure the are working on this.

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Re: Feature request : Full support for Motion Graphics

PostMon Apr 15, 2024 1:13 pm

ricardo marty wrote:
Fusion was not made by BMD Um sure the are working on this.

Ricardo Marty

I agree
what concerns me is the pace ...
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Re: Full support for Motion Graphics

PostMon Apr 15, 2024 4:42 pm

+9000 on this.

Fusion nodes are powerful, but every time I need a simple animation I ran into complex rigging situations or hell trying to time everything using the Spline Editor... keyframes is another clunky tab that makes more mess...
Nothing ever feels helping me to create, I end up in loops of workarounds - even after years of using Davinci Resolve and Fusion.
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Re: Full support for Motion Graphics

PostMon Apr 15, 2024 5:16 pm

Hard Is Easy wrote:Nothing ever feels helping me to create, I end up in loops of workarounds - even after years of using Davinci Resolve and Fusion.

I feel the same
I'm "good" with fusion because I know a lot of tricks and workarounds
That's finally what I teach...
Tips and workaround are ok to learn for VFX artist and Motion designers.. but not for editors and others
Last edited by Olivier MATHIEU on Mon Apr 15, 2024 7:19 pm, edited 1 time in total.
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Re: Full support for Motion Graphics

PostMon Apr 15, 2024 6:12 pm

There is plenty of people talking about the hell of keyframes and Spline editor...
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Re: Full support for Motion Graphics

PostMon Apr 15, 2024 7:32 pm

R19 answers one the wishes in the video :D
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Re: Full support for Motion Graphics

PostTue Apr 16, 2024 12:37 am

So, how many iterations until we get all of them?
;-)
Now that the cat #19 is out of the bag, test it as much as you can and use the subforum.

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Re: Full support for Motion Graphics

PostTue Apr 16, 2024 11:12 pm

The pace of development & competition in the Motion Graphics area is heating up fast. Between Calvary, Rive, Unreal, and the other Swiss army knife app Aftereffects, there is little reason to head to Resolve for any motion design work other than say, lower thirds on a video - and even then I'd be tempted to pre-render as much as possible to avoid a bunch of performance issues.
It would be a big ask of Blackmagic to get ahead of any of those more specialist apps, (export to a lottie file anyone?), BUT BM needs to be careful to keep attracting new users, who's experience of flexible UI, sophisticated keyframe tools, procedural effects, and external app integration, will be informed by the other apps out there.
I'd love BM to double down on MoGraph, but I fear that the way the pages are integrated (whilst amazing in capability), are hindering real-time performance on anything but very high end machines which, most of the Mograph community don't need to own.
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Re: Full support for Motion Graphics

PostMon Apr 22, 2024 5:31 am

At the very least acknowledge that you should be able to make a Fusion Master Comp in a Bin and use it in multiple locations. The whole "go to the timeline to start a comp on a piece of footage" is stupid. I know what I'm making and where it needs to go. It also shouldn't become an independent comp when it hits a sequence.

Let's get real crazy and let you render a Fusion Comp in the Bin. Then it would behave just like a clip when you add it to the timeline immediately.
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Re: Full support for Motion Graphics

PostMon Apr 22, 2024 7:24 am

bentheanimator wrote:Let's get real crazy and let you render a Fusion Comp in the Bin. Then it would behave just like a clip when you add it to the timeline immediately.

"Render in place" in the media pool, I like the idea
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