
- Posts: 5
- Joined: Fri May 06, 2022 8:52 am
- Real Name: Tomoyuki Miyake
Thank you for implementing ACES 2.0 support. I'm always impressed by how quickly new features are adopted. Thank you.
I would like to suggest that sRGB (Texture) and sRGB (Linear), which are currently located in the "Inverse Display → D65" folder, be moved back into the "Color Space Conversion" folder, where they were in previous versions. These two transforms are fundamentally different from the other Inverse Display options.
For reference, in Nuke, the default ACES input transforms are categorized as follows:
- ACES
- Output
- Input
- Utility
In comparison:
- The ACES folder corresponds to the "ACES Conversions" section in DRS20.
- The Output folder aligns with the IDTs in DRS20, such as Apple, ARRI, RED, Sony, etc.
- The Input folder matches the "Inverse Display" section in DRS20.
- However, there is currently no equivalent to the "Utility" category in DRS20.
The issue is that sRGB (Texture) and sRGB (Linear) are now placed under "Inverse Display," which is misleading.
sRGB (Texture) is not the inverse of an ACES ODT, unlike the other transforms in "Inverse Display."
sRGB (Linear) is a commonly used working color space in CG workflows and has no direct relationship with display transforms.
In DaVinci Resolve 19, these two transforms were placed in the "Color Space Conversion" folder, which functioned similarly to the "Utility" category. That categorization was much more intuitive and appropriate.
Therefore, I suggest moving sRGB (Texture) and sRGB (Linear) back into the "Color Space Conversion" folder to better reflect their intended purpose and to improve clarity for users.
I would like to suggest that sRGB (Texture) and sRGB (Linear), which are currently located in the "Inverse Display → D65" folder, be moved back into the "Color Space Conversion" folder, where they were in previous versions. These two transforms are fundamentally different from the other Inverse Display options.
For reference, in Nuke, the default ACES input transforms are categorized as follows:
- ACES
- Output
- Input
- Utility
In comparison:
- The ACES folder corresponds to the "ACES Conversions" section in DRS20.
- The Output folder aligns with the IDTs in DRS20, such as Apple, ARRI, RED, Sony, etc.
- The Input folder matches the "Inverse Display" section in DRS20.
- However, there is currently no equivalent to the "Utility" category in DRS20.
The issue is that sRGB (Texture) and sRGB (Linear) are now placed under "Inverse Display," which is misleading.
sRGB (Texture) is not the inverse of an ACES ODT, unlike the other transforms in "Inverse Display."
sRGB (Linear) is a commonly used working color space in CG workflows and has no direct relationship with display transforms.
In DaVinci Resolve 19, these two transforms were placed in the "Color Space Conversion" folder, which functioned similarly to the "Utility" category. That categorization was much more intuitive and appropriate.
Therefore, I suggest moving sRGB (Texture) and sRGB (Linear) back into the "Color Space Conversion" folder to better reflect their intended purpose and to improve clarity for users.
- Attachments
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- Comparison of ACES input transform between Nuke and DaVinci Resolve
- 2025-04-05_18-30-26.png (520.06 KiB) Viewed 667 times