brediknight wrote:modifiers allow one to not have to check the status of a function first. Taking your eye off your action. Pressing the modifier enables that function without having to check or look. It because mechanical and kinetic.
Toggles force one to stop, look and choose. its slows down editorial.
I don’t completely disagree with you. There is some brokenness about the way snap works in Resolve, but at least on my system, I feel like it’s related to the Mac’s auto-repeat keypress, or perhaps Resolve’s inability to honor the System Preference. I don’t know.
I don’t feel like it’s far off the mark, though, and I don’t think it needs drastic change to be very good.
I somewhat disagree about knowing the state of the snap toggle. I don’t feel like I have to look for the icon, because when I’m focused on the playhead or dragging clips around the timeline, it’s obvious whether it’s snapping or not, and if I need the opposite of whichever it happens to be, I can change it without canceling the action.
There are other functions in Resolve which follow a similar convention. Holding alt/option while selecting a clip does the opposite of the state of the Clip Link icon, for example. The difference, though is that you can’t add alt/opt after you’ve initiated a mousedown to swap behaviors for selecting linked clips.
I’d argue that this type of inconsistency is more detrimental to the user experience, and that if one function adopts a certain UX convention like momentary keypress, every function adopting convention should behave identically, wherever possible.
Furthermore, such conventions should be used as widely as possible. If I’m pressing F10 to perform an overwrite edit, I should be able to hold it down to pause placement and give me the opportunity to add appropriate modifiers, for example; something to step through V+A, V, A would be nice, but walking track destinations might be even better. Heck, add click-drag and mouse wheel to modify before committing.
My point is, there’s a ton of possibilities for “better” ways to do things, but they only work if they’re consistent.
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