Sven H wrote:Simple as that. At the moment the minimum is somewhere just above 0, like 0.01 or something.
The numbers displayed are kind of meaningless. It was explained to me years ago by one of the original daVinci Systems engineers that the actual value stored internally is a hexadecimal number, and what's displayed to the user has only a very rough correlation to what's happening to the image: if the number goes up, the level goes up. If the number goes WAY up, then the level changes much more.
Note that there's not a lot of rationality for levels: 0.00 is kind of a "unity gain" (zero change) level for Lift and Gamma, but 1.00 is the unity level for Gain. And 25 is the unity Offset level, which relates to laboratory printer lights used for film printing. Unity for Saturation and Hue is 50 (!), and yet it's 1.0 on the Sat vs. Hue curve. Interestingly, 0.0 is unity on the HDR controls. Unity for Sat on the Color Warper appears to be 1.16 (don't ask), yet for a Power Window, the unity setting for Size/Pan/Aspect/Tilt is 50.00. Frustratingly, with PTZR you can zoom in to "100" (based on a normal of 1), but you can only zoom out to 0. I suspect some of these numbers are legacy stuff carried over from 20 years of daVinci color correctors and 15 years of Resolve. You eventually get used to it, particularly with a control surface.
If it were up to me, I'd say "0 is normal in all modes, then you can go down to -100 and up to +100 for changing them by a hundred percent either way." Maybe go to 500 for position changes.
I generally tell students: "for color, ignore the displayed GUI number and just look at the scopes and a calibrated monitor." Get a feel for how the image looks, and disregard the numbers, assuming the color science and Raw settings are correct. I do pay attention to the numbers if I see a mismatch in consecutive shots, and then I know a knob got inadvertently bumped.