Keyframes - The hardest thing to adapt to coming from Adobe

  • Author
  • Message
Offline

Dan Rivera

  • Posts: 13
  • Joined: Wed Jul 06, 2022 6:05 pm
  • Real Name: Dan Rivera

Keyframes - The hardest thing to adapt to coming from Adobe

PostWed Jul 06, 2022 6:59 pm

We're in dire need of Edit Page Keyframes 2.0. By far, the roughest thing to adapt to when coming to Resolve from an Adobe workflow is the Edit page's overall keyframe workflow. Adobe's basic concept is a powerful, easy-to-use, and more importantly FAST TO USE keyframe system that works on every attribute.

Once you know it, you feel like you can quickly do just about anything. Resolve's keyframing is functional for the most part, but it feels pretty clunky, and the easing control is very, very limited. Not to mention being able to only view one type of keyframe.

Before you say it, yes, I KNOW you can do anything that you can dream of in Fusion. I'm just pointing out the biggest difference in the editing experience. This is ESPECIALLY relevant to everyone that works in online video, and greatly benefits from being able to do keyframing quickly.

This is, by far, the biggest hurdle I face in recommending Resolve to other fellow online video editors.
Offline
User avatar

Marc Wielage

  • Posts: 11048
  • Joined: Fri Oct 18, 2013 2:46 am
  • Location: Hollywood, USA

Re: Keyframes - The hardest thing to adapt to coming from Ad

PostThu Jul 07, 2022 2:58 am

I think this is a fair (a frequent) comment.
marc wielage, csi • VP/color & workflow • chroma | hollywood
Offline

Hard Is Easy

  • Posts: 84
  • Joined: Fri Sep 24, 2021 5:48 pm
  • Real Name: Benediktas Lipnickas

Re: Keyframes - The hardest thing to adapt to coming from Ad

PostThu Jul 07, 2022 2:21 pm

+1 This is def one of the big weaknesses of Davinci.
Offline

Philip B

  • Posts: 151
  • Joined: Wed Dec 01, 2021 11:10 am
  • Real Name: Philip Behrens

Re: Keyframes - The hardest thing to adapt to coming from Ad

PostThu Jul 07, 2022 5:28 pm

+1 !!!

Thank you! Always glad/relieved (and a wee bit hopeful again) whenever this is brought up. My work consists entirely of 1-3-hour long 8K multicam recordings from which I do camera movements in post (classical music). For such applications, Fusion simply will not do. Not for the foreseeable future (believe me, I have tried). By necessity, I’ve become quite the master with the available Edit keyframe functionality.

The dream, of course, would be for the developers to apply just a tiny bit of their “magic” to reimagine this perhaps unsexy, yet essential tool. (I would have plenty of ideas…)

In any case, I would already be thankful (beyond description) to at least receive a SHIFT function for Bezier handles to be able to move on a single axis.

PS: while I’m dreaming: separate keyframes for X and Y positions
Resolve Studio 18.6.6
Windows 11 Pro - 23H2 (22631.3447)
ThinkPad P17 - i9-10885H 2.40GHz - 64.0 GB - 3840x2160
NVIDIA Quadro RTX 5000 Max-Q - 552.22 Studio Driver
Intel UHD 31.0.101.2125
2 x Dell P3222QE - 3840x2160
Offline
User avatar

Ian McGuffie

  • Posts: 23
  • Joined: Thu Jun 01, 2017 12:25 pm
  • Location: Melbourne Oz

Re: Keyframes - The hardest thing to adapt to coming from Ad

PostFri Jul 08, 2022 7:30 am

+1 It is the biggest weakness of Resolve unfortunately.
I get the shakes every time I think about doing anything that requires keyframes.
:roll:
Resolve Studio 18.0b5
Speed Editor
Win 10 pro. 64GB RAM
Ryzen 9 3950x
X570 Aorus Master
Sys, Cache & Media (3x) separate 2TB M.2 SSD's
2x Dell U2410
RTX 3090 (Studio Driver)
Decklink Mini Monitor 4k > Proart 329C
Offline

Ognjen Mihovilić

  • Posts: 136
  • Joined: Sat Nov 24, 2018 8:26 am
  • Location: Zagreb
  • Real Name: Ognjen Mihovilic

Re: Keyframes - The hardest thing to adapt to coming from Ad

PostFri Jul 08, 2022 9:16 pm

+1
Apple Macbook Pro 16" M1 Max
64 GB Memory
32 Cores GPU
2TB SSD
Davinci Resolve Studio 18.6
Offline

Dan Rivera

  • Posts: 13
  • Joined: Wed Jul 06, 2022 6:05 pm
  • Real Name: Dan Rivera

Re: Keyframes - The hardest thing to adapt to coming from Ad

PostMon Jul 25, 2022 11:13 pm

Bumping to give others a chance to see this. My apologies if thread bumping isn't allowed here.
Offline

Philip B

  • Posts: 151
  • Joined: Wed Dec 01, 2021 11:10 am
  • Real Name: Philip Behrens

Re: Keyframes - The hardest thing to adapt to coming from Ad

PostTue Jul 26, 2022 10:30 am

On the contrary, the more this really basic and important shortcoming gets mentioned the better!

Two wonderful plugins were just released, MrAlexTech's "MagicAnimateV2" and MotionVFX's "mCamRig", both of which I had high hopes in. Unfortunately, both do rely on Fusion to do their magic, bringing us back to that one remaining sphere I wish/hope/pray Blackmagic could somehow solve the grave performance issue for.
Resolve Studio 18.6.6
Windows 11 Pro - 23H2 (22631.3447)
ThinkPad P17 - i9-10885H 2.40GHz - 64.0 GB - 3840x2160
NVIDIA Quadro RTX 5000 Max-Q - 552.22 Studio Driver
Intel UHD 31.0.101.2125
2 x Dell P3222QE - 3840x2160
Offline

Håkon Broder Lund

  • Posts: 65
  • Joined: Fri Jun 23, 2017 11:28 pm

Re: Keyframes - The hardest thing to adapt to coming from Ad

PostTue Jul 26, 2022 11:25 am

+1
Camera: UMP | P6K Pro | P4K | Canon R5 | Many EF and RF lenses
Computer: 3960X | 128GB RAM | 1080Ti
Remote: Top spec MBP 2015

Return to DaVinci Resolve Feature Requests

Who is online

Users browsing this forum: No registered users and 27 guests