Good suggestion. It would be nice to be able to make a smart filter that finds clips with LUTs used in a node. At least finding the original path and LUT name is currently very easy!
Resolve 18.6.6 Mac OSX 14.4.1 Sonoma Mac Studio Max 32GB
Peter Cave wrote:Good suggestion. It would be nice to be able to make a smart filter that finds clips with LUTs used in a node. At least finding the original path and LUT name is currently very easy!
or having a smart filter [clip has luts]... that will potentially reduce the pain...
W10-19043.1645- Supermicro MB C9X299-PGF - RAM 128GBCPU i9-10980XE 16c 4.3GHz (Oc) Water cooled Decklink Studio 4K (12.3) Resolve 18.5.1 / fusion studio 18 GPU 3090ti drivers 512.59 studio
OMG yes yes, and definitely yes. This is such a super annoying bug/oversight. This is one of the many areas of Resolve where users are notified of errors, but there is no explanation as to why/where the error has happened, or how to resolve it.
Resolve Studio 18.0.2 / Decklink Mini Monitor / 14" 2021 Macbook Pro Max (macOS 12.5.1, M1 Max) / 32GB RAM
Reviving this thread. The same scenario happened to me. Got a project with 42 timelines, each one with hundreds of cuts and node tree from hell. We need a way to locate the clips with the missing luts.
Agreed. My issue is that it showed missing, so I re added the same LUT to the same location, but the LUT still shows missing, and as mentioned no file path. Come on adobe....wait, lol, come on blackmagic. "Shutter". That was my experience forever with Adobe and every post and tech support was included the phrase "Come on Adobe!" Now I utter that cursed phrase here...COME ON BLACKMAGIC! COME ON!
DaVinci Resolve 18.5 and above shows a viewer overlay for the affected clips, and allows you to isolate and address missing LUTs from a single location.
DaVinci Resolve 18.5 and above shows a viewer overlay for the affected clips, and allows you to isolate and address missing LUTs from a single location.
I’ve been in the situation where a project was handed over from another house working in Resolve. They gave us the used LUTs but we don’t use the same LUT folders they use. I was able to see which LUT was missing on a shot by shot basis but no way to relink it to a new path or even plain replace of all uses with a totally different file.
I think we need a basic mechanic in place that makes LUTs sort of function like any other media in the media pool. Meaning you can locate it, relink and/or replace it. And at the minimum simply an automatic scan through your own LUT paths to search for it rather than expect the exact same path.
I’ve been in the situation where a project was handed over from another house working in Resolve. They gave us the used LUTs but we don’t use the same LUT folders they use. I was able to see which LUT was missing on a shot by shot basis but no way to relink it to a new path or even plain replace of all uses with a totally different file.
I think we need a basic mechanic in place that makes LUTs sort of function like any other media in the media pool. Meaning you can locate it, relink and/or replace it. And at the minimum simply an automatic scan through your own LUT paths to search for it rather than expect the exact same path.
Director, Editor, Problem Solver. Been cutting indie features for 23 years. FCP editor from version 2 to 7. Resolve 18.6.6 MacBook Pro 16" M1 Max 64GB RAM, macOS 14.2.1 MacBook Air 13" M1 8GB RAM, macOS 14.2.1