Elapsed Time During Render

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italygroup

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Elapsed Time During Render

PostFri Jun 26, 2020 11:14 pm

It shows how much time is remaining, but it would also be helpful to see the elapsed time.

Also, does anyone know how one can open and preview the video file while rendering? I tried copying the file and opening the copy. Didn't work. I also tried "Network Optimization" and that didn't do it. Maybe there's a codec that allows you to copy a currently rendering file and play it to see the progress.
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TheBloke

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Re: Elapsed Time During Render

PostSat Jun 27, 2020 9:07 am

Yes I'd definitely like this.

I think the ideal status indicator would show:
  • Progress: 6.7% (frame 5,945 of 89,123)
  • Time elapsed: 00:06:10
  • Estimated time remaining: 01:23:45
  • Estimated total time: 01:29:55
This gives all possible information, and allows you to see at a glance, at any stage during a render, approximately how long the process takes for your current settings.
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italygroup

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Re: Elapsed Time During Render

PostSat Jun 27, 2020 4:17 pm

That would be nice. But I think the Estimated Total Time would be tricky because it changes. I can start a render with easy footage and it says it will take 10 minutes but then it gets to a tricky composition and ends up taking an hour.
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TheBloke

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Re: Elapsed Time During Render

PostSat Jun 27, 2020 4:23 pm

italygroup wrote:That would be nice. But I think the Estimated Total Time would be tricky because it changes. I can start a render with easy footage and it says it will take 10 minutes but then it gets to a tricky composition and ends up taking an hour.
Sure, it's only an estimate, and it's the same accuracy as the Estimated Remaining Time which we already have.

Estimated Total Time is simply Elapsed Time + Estimated Remaining Time. It just saves you adding those together yourself :)
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waltervolpatto

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Re: Elapsed Time During Render

PostSat Jun 27, 2020 9:00 pm

TheBloke wrote:Yes I'd definitely like this.

I think the ideal status indicator would show:
  • Progress: 6.7% (frame 5,945 of 89,123)
  • Time elapsed: 00:06:10
  • Estimated time remaining: 01:23:45
  • Estimated total time: 01:29:55
This gives all possible information, and allows you to see at a glance, at any stage during a render, approximately how long the process takes for your current settings.


+1
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italygroup

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Re: Elapsed Time During Render

PostMon Jun 29, 2020 2:27 pm

TheBloke wrote:Estimated Total Time is simply Elapsed Time + Estimated Remaining Time. It just saves you adding those together yourself :)

Oh I see, yes that would be great if it changes in realtime. By the way, does anyone know why the remaining time is often different when you are rendering one job? It will say on the job a time, and have a different time lower down for all renders. Even though there is only 1 render going on, they will often differ.
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waltervolpatto

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Re: Elapsed Time During Render

PostMon Jun 29, 2020 5:26 pm

italygroup wrote:
TheBloke wrote:Estimated Total Time is simply Elapsed Time + Estimated Remaining Time. It just saves you adding those together yourself :)

Oh I see, yes that would be great if it changes in realtime. By the way, does anyone know why the remaining time is often different when you are rendering one job? It will say on the job a time, and have a different time lower down for all renders. Even though there is only 1 render going on, they will often differ.


I noticed that if you have audio the time is slightly off... or if you’re doing a DCP...
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IvanTheEditor

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Re: Elapsed Time During Render

PostMon May 17, 2021 1:28 am

+1
I would love to have this feature as well. Given how inaccurate the estimated time remaining typically is I feel like it would be a lot more useful to know when the current render started and how long it's been going on for.
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Marc Wielage

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Re: Elapsed Time During Render

PostMon May 17, 2021 2:35 am

italygroup wrote:It shows how much time is remaining, but it would also be helpful to see the elapsed time. Also, does anyone know how one can open and preview the video file while rendering?

Can't open the file before it's finished because there's no end-of-file marker and the headers would be wrong. But that would also depend on the specific codec.

My strategy is typically to do a :30 second "test render" so I can verify the levels are good, the codec is correct, the framerate is right, the aspect ratio meets the specs, and the audio channels are where they're supposed to be. Once I'm sure that's good, then I hit the button to render the entire file (or timeline).

Render time is tricky because it will hinge on drive speed, the number of processes in the timeline, codec and resolution, and whatever's going on in the background on the system. It's a moving target. I've seen renders that looked like they were going to take (say) 45 minutes, but then suddenly we hit a large NR section and everything slowed down by 75%. Resolve doesn't have the ability to look ahead for hundreds of events and say, "whoa, that's a lot of processing... I better add another hour to the render time."
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