carlomacchiavello wrote:I hard to believe that people think that premiere and after effects have good key frame interface.
An interface where to have loop animation in 2023 should I need to write an expression and I not have all option that you had like drop down menu in a 3d software of 1987 (Amiga Sculpt 4d, lightwave3d, cinema 4d).
Have a better interface yes, think that adobe do a good work on interface? Noooo.
People, most of ui designer stay to 90’ and I talk this not be cause I’m young that want to have all on touch, I told this be cause I animate digitally from end of 80, I’ m tired to see the same worst interface on all key frame windows on almost all 2d software.
Inviato dal mio iPhone utilizzando Tapatalk
I never liked Premiere's keyframe interface until I moved to Resolve. It isn't perfect, by any means, but not being constrained to the timeline is a major advantage in and of itself.
Say what you will about AE's substandard expressions interface, it is a headache, but expressions are powerful and using pure code makes them incredibly flexible.
I'm of the opinion that the graph editor in Fusion is among the best I've ever used - contending with Blender. The Resolve interface, however, is borderline unusable. If I ever want to do more than a basic linear keyframe, I always create a Fusion clip. This is inconvenient and is a big point of frustration.
Resolve's timeline is already too large for my liking, requiring audio tracks to be too tall before waveforms appear, and this makes it cumbersome to use. Throwing a graph editor into the mix only exacerbates this. Let alone the odd, hard to comprehend behaviour between different types of properties.
+1 to OP