waltervolpatto wrote:also, the problem is if you use mouse and keyboard, because in a situation like the one you described, i do correction A and store in a memory, correction B and store in another and with the panel is a button click. on the keyboard is a [alt #] to save and [cntrl #] to recall a memory, so is literally a button click.
Yes, a Memory would be another way to recall or delete a displayed correction. Versions would be my choice if I was comparing one kind of sharpening to another, but (as I often say), the power of Resolve is that there's typically 3 or 4 ways of accomplishing the same task.
studio1492 wrote:I see than creating Versions creates garbage, so later I have to worry about deleting the discarted version, also to avoid conflicts or confussion I should give a name to the version, which steals time... which is too much for such innocent comparison of two nodes.
Naaaa, Version 1 and Version 2 is fine. In quite a few cases, I flip between versions and I deliberately don't want to know which is which. I just look at the screen and make a judgement call as to which is better, and then I keep whichever one looks best. I think there's something like 9 or 10 different ways to sharpen images these days: Midtone Detail, Texture Pop, Enhance Edges, Sharpening, Soften/Sharpen, Detail Recovery, Contrast Pop, Face Refinement... there's a lot of potential choices. Sometimes I won't sharpen at all, and instead I surround the actor with a loose window and then very slightly defocus the room around them, which give the actor more apparent sharpness without actually doing so.
Dario above is correct that you can delete all unused versions if you're worried about "garbage" in the session. Me, I'm just very careful that I leave the right version up when I'm rendering. The same concept applies in Avid, Pro Tools, and quite a few other kinds of software, where you make different decisions for the same timeline and then switch back and forth.
I have to admit, I'd like to have a way to
lock the version so it couldn't be inadvertently be switched back by (say) an assistant doing the renders.