Improving the Edit>VFX>Color>VFX>Edit pipeline

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Blazso

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  • Real Name: Ryan Blazso

Improving the Edit>VFX>Color>VFX>Edit pipeline

PostTue Jan 25, 2022 10:08 pm

So personally I'm a little disappointed with what the "Make Fusion Comp" option does from the Edit Tab because it feels so destructive compared to the rest of the Resolve Pipeline and Im also disappointed in what the true pipeline between Edit>VFX>Color>VFX>Edit is versus what it should be. So I wanted to recommend a solution to the problem that I believe works out these issues in the best way possible.

So from the edit page when you hit "Make fusion comp" several things should happen automatically on the different tabs to assist in the handling of the clip. In the edit page under clip attributes we would see all of them get locked but, we should also get new duplicates of all the clip attributes. So if you scaled, cropped, stabilized, or anything else to the clip before using the "make fusion comp" this is where those changes would live, in the "locked" attributes. the new unlocked duplicates of the attributes would be for making adjustments to the clip after its come back from the Fusion and Color tab portions of the pipeline.

Now, on the Color tab what should happen automatically is that a special node is made for the clip that is not editable and called something like, "Fusion Out&IN" what this node indicates is that any color nodes before it in the flow are being sent to the Fusion tab, and Any color nodes made after it are grading the Media out from fusion tab. This way no duplicate color grade is added to the clip. If the VFX artist arranged his flow in such a way that all you were getting back on the Color tab is ungraded footage + any VFX then you'd simply copy all the nodes before the Fusion Out&In node and paste them after that node to apply the grade again.

Now, here is the best part of this system and how it all comes together in the Fusion Tab.
First we see our regular MediaIn to mediaOut node this is our raw, unedited and uncolored clip. What we also see added to the Node window though is an "EditMediaIn" node, this is the clip that our edit attribute changes live on. And preferably this would be a new type of node that holds and shows us those changes in its own attribute list so if its been scaled we not only see it in the signal but also how much it was changed.

And Finally under that we see a "ColorMediaIn" node, this node can actually just be a LUT that holds all the color changes being applied to it from the color tab and happening before the FusionOut&In node on that tab. And this way all of the possible data the VFX artist could ever need process the shot as best they could is there and available to them.


While this sounds a little confusing at first what we need to keep in mind is that there is still only one MediaOut node in the Fusion tab and it's up to the VFX astist to decide what data will ultimately be connected there through the flow.

So back on the edit page what we technically have now is a Edit MediaOut -> Fusion. Fusion MediaOut -> Edit MediaIn structure that keeps the edit tab changes from being duplicated and applied again.

And the same thing on the Color page with it's Fusion Out&In node. The point of where the signal is coming back in is from the Fusion Tab MediaOut Node to Color Tab "Fusion In Node*". (really its the Out&In node on the color tab now).
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eikonoklastes

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  • Real Name: Avinash Lobo

Re: Improving the Edit>VFX>Color>VFX>Edit pipeline

PostSun Jan 30, 2022 5:49 am

Why can't all of this be handled with timelines, that behave like the output clips that you would have in a normal production workflow?

Seems like a more obvious path to take than upending the entire Resolve approach.

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