+1
Although I have some requests that to me are more important, a pause would definitely be a nice to have when working on large exports! Would have used it before if already present for sure.
Lucius Snow wrote:Probably not a hudge thing to do
As a developer I can tell you it might surprise you that things aren't always as easy as they seem. For instance these are some things developers perhaps should take into account when implementing just this pause;
- What to do when you change the scene while the export of it is in pause?
- How about when you're exporting to a compressed format, like mpeg, which uses i-frames? Will they be stored? Will it be handled by some external library and is that library capable of pausing an export in progress where compression needs to know previous and coming frames? Is NVIDEA hardware capable of doing this? Is it capable of changing frames if you changed something while in pause?
- Should the whole UI freeze to make it impossible to change something while in pause mode?
This might even look like a simple question, but there are situations where this is not such a simple question and can lead to advance usage. Like mutiple usage of the same clip, but with different settings or fusion nodes and/or within other parent timelines. When the UI would just freeze at pausing we would miss a lot of pretty useful ways to edit things while being paused...
This might not interest you perhaps, but other people might. And they could complain when the full UI freezes at a pause to prevent changing timelines etc.
These are just some things that came up, I bet there are more things to take care and think about.
I'm not working for Blackmagic, so can't tell what they have to think of or do at all, but I can say it doesn't seem like 'not a huge thing to do' for me per se. Bottom line: it's a single line to ask, but rarely a single answer to give. (BTW I often make the same mistake)