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Full screen timeline without dual screen

PostPosted: Tue Nov 15, 2022 6:10 am
by Sibtain
Hello trust you are well !
im coming from premiere pro to Davinci

id love to have the option to go full screen timeline without having to setup dual screen monitors just like we do when we hit Tilda in premiere pro

im constantly traveling and makes it difficult to carry extra monitor

hope to see this in future updates

Re: Full screen timeline without dual screen

PostPosted: Tue Nov 15, 2022 9:11 am
by Peter Chamberlain
In this case, where are your viewers?

Re: Full screen timeline without dual screen

PostPosted: Tue Nov 15, 2022 9:40 am
by eikonoklastes
Peter Chamberlain wrote:In this case, where are your viewers?

They are hidden. The request isn't for a new Workspace, but for a toggle to maximise the timeline (or preferably, any panel).

It's to enable us to work more easily with dense information, without needing to scroll around.

Example use cases would be when you need to do a bunch of timeline cleanup, like lining up clips, conforming durations of clips/transitions, naming clips, some copy and pasting across the timeline, etc. and don't need to see the viewers.

Re: Full screen timeline without dual screen

PostPosted: Tue Nov 15, 2022 10:09 am
by AndrewKeil
This would actually be super helpful, used this shortcut all the time in Premiere not just for the timeline but also for bins and the viewers, just a quick way to toggle maximising a window to fullscreen.

Could be useful in pages other than the edit page too, like organising large node trees in Fusion and Color or looking at the media pool/media storage in media.

I don't think it would break the UI either.

+1

Re: Full screen timeline without dual screen

PostPosted: Thu Nov 17, 2022 9:05 pm
by Sibtain
stocked to see this in the future update :)

Re: Full screen timeline without dual screen

PostPosted: Sat Nov 19, 2022 6:09 pm
by Jim Simon
I understand this would require a complete re-write of the UI.

I prefer Resolve's UI to that of Adobe software.

I vote no.

Re: Full screen timeline without dual screen

PostPosted: Sat Nov 19, 2022 8:08 pm
by Sibtain
Davinci interface is good , just an option to maximize timeline ( which already exists with dual screen ) not requiring dual screen , there is no complication

only request here is to be able to go full screen timeline without a need of having dual monitor

Re: Full screen timeline without dual screen

PostPosted: Mon Nov 21, 2022 6:24 am
by eikonoklastes
Jim Simon wrote:I understand this would require a complete re-write of the UI.

Where did you get this information from? Quote your sources please. And even if it did, how does that detract from the value of the feature request? You had (have?) been an opponent of fractional scaling forever, stating absurd reasons against it, and now that it's here, I think it's obvious that Blackmagic is not averse to rewriting the UI.

Jim Simon wrote:I prefer Resolve's UI to that of Adobe software.
How does this feature fundamentally alter Resolve's UI? It's not a feature request to redesign the UI. If you particularly hate this feature, and it makes you feel like it's "too Adobe" just don't press the button to use it, or unassign it from the keyboard editor. Resolve also shares text boxes and sliders with Adobe software. Do those also make you uncomfortable?

Voting no on an obvious productivity boosting feature is a headscratcher, even for you, Jim.

Re: Full screen timeline without dual screen

PostPosted: Mon Nov 21, 2022 1:38 pm
by Sibtain
Totally agreed !!!

Re: Full screen timeline without dual screen

PostPosted: Mon Nov 21, 2022 4:06 pm
by AndrewKeil
eikonoklastes wrote:How does this feature fundamentally alter Resolve's UI


The short answer is it wouldn't, any more than full screen timeline in dual screen mode or Lightbox does now.

It's a toggle, it's maximising a window to use it alone before snapping back to the standard UI. It's very useful in Premiere and it'd be very useful in Resolve. There's literally no downside to adding a feature like this, it's just the stock no answer as usual, best ignored tbh.

Re: Full screen timeline without dual screen

PostPosted: Tue Nov 22, 2022 9:51 am
by okiewardoyo
+1 Maximize timeline and other window

Re: Full screen timeline without dual screen

PostPosted: Tue Nov 22, 2022 9:18 pm
by philipbowser
+1

For those that haven't used it before in Premiere Pro, it's a great way to quickly hop into a fullscreen timeline view, do some quick selections or edits, then toggle back into the standard layout. It's not really meant for doing "editing" where you need to see the viewers and think about pacing, it's more for utility operations like selecting or deleting a large number of clips or orienting yourself in a huge timeline then toggling it off. Very fast and convenient.

It would be similar philosophy to why the Lightbox exists on the Color Page. It's basically like a fullscreen view of the Clips panel that you can toggle on. You obviously aren't meant to do actual coloring while the Lightbox is toggled on, which is why it's okay that your viewer is covered up, it's more for utility operations like selecting a large number of clips and grouping them etc. This is the same reason why you don't need to be looking at your viewers for every single operation you do on the Edit page. So if you're trying to think of how this feature might be useful to an Editor, think about how useful the Lightbox is to a Colorist.

Re: Full screen timeline without dual screen

PostPosted: Tue Nov 22, 2022 10:42 pm
by Santiago
I can't imagine edit something without seeing what happened, but O understand the philosophy. I used it in After Effects, and is very useful when you have to work in a laptop. But I'm After I usually have to make a render to see the results, when I'm editing I don't usually have to wait to see what I'm doing.

Enviado desde mi CLT-L09 mediante Tapatalk

Re: Full screen timeline without dual screen

PostPosted: Mon Dec 05, 2022 11:53 am
by Sibtain
this isn't used for editing without seeing anything , this helps sort and move back and forth our huge 7 hour timelines more efficiently

Re: Full screen timeline without dual screen

PostPosted: Mon Dec 05, 2022 4:01 pm
by digitallysane
+1

Re: Full screen timeline without dual screen

PostPosted: Mon Dec 05, 2022 11:55 pm
by Olivier MATHIEU
+1
It would be great to have a unique shortcut across all the pages
Especially in my case for viewers and node graph of Fusion and color pages

Re: Full screen timeline without dual screen

PostPosted: Tue Dec 06, 2022 2:25 pm
by bluetoohfi
+1

Re: Full screen timeline without dual screen

PostPosted: Tue Dec 06, 2022 10:07 pm
by Rick van den Berg
+1, would be useful in other windows as well (nodes, mixer window, fusion viewers, etc) It's actually a common thing in the design software world and a typical thing you would miss if it was to be removed.

Re: Full screen timeline without dual screen

PostPosted: Tue Dec 06, 2022 11:11 pm
by philipbowser
Jim Simon wrote:I understand this would require a complete re-write of the UI.

I prefer Resolve's UI to that of Adobe software.

I vote no.


Jim, I think you may be misinterpreting the feature request? This isn't asking to adopt Adobe's UI, but to add a feature that exists in a piece of Adobe software to the existing Resolve UI. Being able to maximize a panel wouldn't change your UI experience at all. Just don't maximize panels if you don't want to use the feature.

There's actually a bit of precedence for this, and it's in a feature that I'm sure you yourself use. You can currently "Expand" the Media Pool or Inspector panels to either use the full vertical length of your screen, or only half of the screen, depending on if you want to prioritize screen space for the Timeline panel or not. This feature was implemented for a reason: To give the user the choice of how their screen's real estate is being used, depending on what their priorities are at any given time. Imagine being able to do something similar for other panels (like the Timeline panel), and being able to expand to the full screen instead of just vertically. And just to be clear here, because I know people get scared of change, I'm not saying we replace the current "Expand" feature, but to add a maximize feature.

I think we can imagine a world that this feature exists without a "complete re-write of the UI", no?

Re: Full screen timeline without dual screen

PostPosted: Tue Dec 06, 2022 11:22 pm
by philipbowser
Santiago wrote:I can't imagine edit something without seeing what happened


Santiago, let me provide an example that might help you imagine this. Lets say you want to change the clip color of various video and audio clips in a large, complex timeline. I would call this a "utility" operation, as you aren't actually "editing" video clips, simply making large selections of clips and changing their color property. For a utility operation like this, you don't necessarily need to be looking at your viewer for every mouse click that you make. Being able to temporarily maximize the Timeline panel to see a full-height view of all your tracks is a much easier way to make these selections than having to scroll up and down in a smaller Timeline panel to make sure you've selected everything.

Hopefully this gives you an idea of the kinds of operations a feature like this would be helpful for.

Re: Full screen timeline without dual screen

PostPosted: Wed Dec 07, 2022 12:41 am
by Olivier MATHIEU
Santiago wrote:I can't imagine edit something without seeing what happened

BlackMagicDesign provide wonderful Decklink/Ultrastudio for that :D (I am the devil's advocate :evil: )

I agree with you

Funny thing is that colorist never watch the viewer and only the monitor.

Re: Full screen timeline without dual screen

PostPosted: Thu Feb 09, 2023 8:20 am
by jortaman
+1

This would be a great feature. I use this a lot in Premiere. Just quickly jumping into full screen timeline and back with a shortcut

Re: Full screen timeline without dual screen

PostPosted: Sat Jul 22, 2023 8:37 am
by Daniel Peprnik
+1

This is the only downside of davinci, but a big one. When I travel and edit on the go, I have only 14" laptop without second monitor and I wish there was an option to maximize window under cursor via Tilda key like in Premiere (not only timeline- also media pool etc). Thank you!

Re: Full screen timeline without dual screen

PostPosted: Sat Jul 22, 2023 9:14 am
by Daniel Peprnik
SOLVED! (tested on windows 10)
I have just discovered option to have full screen TL without dual screen. I set up virtual monitor via AMYUNI via tutorial on youtube (search for How to install a VIRTUAL Monitor on Windows 10/11! (Virtual Display Driver!) by MikeTheTech.)

IT WORKS!

It would be perfect if blackmagic could implement this feature, but for now, it works for me.

Re: Full screen timeline without dual screen

PostPosted: Mon Sep 11, 2023 11:44 pm
by Sibtain
interesting please share your process after the installation , how do you go about this to make it work ?

Re: Full screen timeline without dual screen

PostPosted: Tue Sep 12, 2023 3:25 am
by Norbert339
+1; I think we need a window behavious like Premier has, where you can Dock any window any way you want to make your workflow comfortable and a way to put any window fullscreen like you can do it in Premiere.

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Re: Full screen timeline without dual screen

PostPosted: Tue Sep 12, 2023 3:43 pm
by bentheanimator
+1

In Fusion 9 it was F4.
In Nuke, it's Alt+S.
In Flame, it's Ctrl+Shift+Swipe.
In Adobe, it's the Tilda.
In Houdini, it's Ctrl+B.
In Maya, it's Ctrl+Spacebar.
In 3DS Max, it's Alt+W.

It might be a standard feature for professional software.

The only software I can think of that works without a full screen option is Finalcut Pro and THAT has been criticized for the past decade because of the monumental step back it made going from FCP 7.0 to FCPX. To be fair I also don't recall Avid having that "feature" either but I wouldn't call that a good excuse to neglect it.

Re: Full screen timeline without dual screen

PostPosted: Wed Sep 13, 2023 11:05 am
by Tekkerue
Norbert339 wrote:+1; I think we need a window behavious like Premier has, where you can Dock any window any way you want to make your workflow comfortable and a way to put any window fullscreen like you can do it in Premiere.
+1

In addition, save the panels' sizes and positions as layout presets and assign them to keyboard shortcuts for fast layout switching. I do this all the time in my DAW Reaper and it's amazing.

Re: Full screen timeline without dual screen

PostPosted: Thu Sep 14, 2023 2:11 am
by visualfeast
bentheanimator wrote:To be fair I also don't recall Avid having that "feature" either but I wouldn't call that a good excuse to neglect it.


In Avid I just setup different layout presets to get pretty much same thing (https://www.editvideofaster.com/presets ... -composer/). But I like how Blender does it— Ctrl+Space maximizes any panel under your cursor.


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Re: Full screen timeline without dual screen

PostPosted: Thu Sep 14, 2023 6:59 am
by okiewardoyo
bentheanimator wrote:+1

In Fusion 9 it was F4.
In Nuke, it's Alt+S.
In Flame, it's Ctrl+Shift+Swipe.
In Adobe, it's the Tilda.
In Houdini, it's Ctrl+B.
In Maya, it's Ctrl+Spacebar.
In 3DS Max, it's Alt+W.

It might be a standard feature for professional software.

The only software I can think of that works without a full screen option is Finalcut Pro and THAT has been criticized for the past decade because of the monumental step back it made going from FCP 7.0 to FCPX. To be fair I also don't recall Avid having that "feature" either but I wouldn't call that a good excuse to neglect it.

Same with me, i was shocked when i used Resolve for the first time. How can i use this software in small screen. :D

Re: Full screen timeline without dual screen

PostPosted: Thu Sep 14, 2023 6:37 pm
by Corentin
Fully agreed, maximizing would be great! (replying for visibility)

Re: Full screen timeline without dual screen

PostPosted: Fri Jul 26, 2024 9:06 am
by DaanReadySet
+1

Trying to transistion from premiere to resolve and stuff like this not being available really grinds my gears. Also the option to zoom the whole timeline to fit (premiere does this with the \ key) not being there and not being able to dock the timecode viewer feels really limiting. As in the devs decided you should operate the software in a certain way without ever thinking of people who want to use the software in their way with their own purposes.

Full screen timeline without dual screen

PostPosted: Tue Jul 30, 2024 6:10 am
by John Waldmann
How about not maximising the timeline.
But rather do a breakout timeline window.
Not unlike the scopes, or gallery in the colour page.

This basically leaves the edit page layout alone, except for a button. Or a menu option. You would then have a timeline window that could span multiple monitors or be dragged to another monitor. Or simply sized to suit the users needs.


I have a friend who just loves pancake edits and can have 18-30 video tracks at a time. I bet he would jump for joy.


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Re: Full screen timeline without dual screen

PostPosted: Wed Aug 28, 2024 11:08 pm
by justedit
+1

Re: Full screen timeline without dual screen

PostPosted: Wed Aug 28, 2024 11:39 pm
by Frank Henry
+1

C'mon dudes. So many of your customers are now on laptops and have terrible eyesight like me. Code this baby! :D

Re: Full screen timeline without dual screen

PostPosted: Mon Sep 02, 2024 11:18 am
by dotkomrade
Also plus one.

It's actually one of the main reasons I choose to edit in Premiere rather than Resolve when I have to edit and I wouldn't be surprised if many editors would reconsider editing in Resolve if a more customisable user face existed. I've don't think I've ever seen two editors who use the same Premiere/AE layout. Also I think if you can flyout curves, scopes etc, you should be able to do it with any panel, especially the nodes panel.

Re: Full screen timeline without dual screen

PostPosted: Sat Sep 07, 2024 3:52 pm
by okiewardoyo
bentheanimator wrote:+1

In Fusion 9 it was F4.
In Nuke, it's Alt+S.
In Flame, it's Ctrl+Shift+Swipe.
In Adobe, it's the Tilda.
In Houdini, it's Ctrl+B.
In Maya, it's Ctrl+Spacebar.
In 3DS Max, it's Alt+W.

It might be a standard feature for professional software.

The only software I can think of that works without a full screen option is Finalcut Pro and THAT has been criticized for the past decade because of the monumental step back it made going from FCP 7.0 to FCPX. To be fair I also don't recall Avid having that "feature" either but I wouldn't call that a good excuse to neglect it.

No full screen timeline in Resolve 19. Maybe this is the only video editor that is not capable of "Fullscreen timeline" in single monitor in 2024. :D

Re: Full screen timeline without dual screen

PostPosted: Mon Oct 07, 2024 8:47 am
by aaronvandomelen
+1, would be great on a macbook pro where I'm outputting to a calibrated monitor via a decklink and want to edit full screen and don't need a program monitor. The full screen timeline already exists as a mode, just allow us to use it on the edit page without needing to also show monitors.

Alternatively, keep the layout the same, and the button the enables / disables the source monitor (looks like two rectangles, and becomes 1 when you switch to a single viewer) give it the ability to disable the program monitor entirely. That way you can collapse the inspector, media pool and source monitor already with a few clicks, one more click and we have a full screen timeline.

Re: Full screen timeline without dual screen

PostPosted: Mon Oct 07, 2024 2:49 pm
by JordanTet
+1

Re: Full screen timeline without dual screen

PostPosted: Mon Oct 07, 2024 3:19 pm
by jjsawdon
+1 - as long as there’s still some way to set up a reference wipe to the UltraStudio/DeckLink output. Would be fantastic for conforms that still end up with 57,282 tracks that haven’t been flattened or end up having a monstrous amount of VFX drop-ins.

Re: Full screen timeline without dual screen

PostPosted: Thu Mar 27, 2025 10:41 am
by AndrewTheGreat
+100

Re: Full screen timeline without dual screen

PostPosted: Thu Mar 27, 2025 12:07 pm
by visualfeast
+1 (to add to the list, it’s ctrl+spacebar in Blender as well)

Re: Full screen timeline without dual screen

PostPosted: Thu Mar 27, 2025 1:00 pm
by Flamem
+1

Re: Full screen timeline without dual screen

PostPosted: Sat Mar 29, 2025 5:21 am
by aaronvandomelen
Peter Chamberlain wrote:In this case, where are your viewers?


I wanted to add. Yes we want to be able to use the full screen timeline feature that already exists but on a single monitor with the viewer hidden. Sometimes it's helpful even if you cant even see the image.

BUT, when using a decklink and outputting to an external monitor for colour accuracy having a full screen timeline would be very nice for editing too. The viewer is still active, just on the decklink only.