Atem audio routing

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Roman Pytkin Pekarek

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Atem audio routing

PostFri Sep 13, 2024 1:47 pm

Atem audio routing is comming to all Constelation models .. So i was changed my XML editor url to:

https://audioatem.com/
http://audioatem.com
http://tally.pytkin.sk
http://www.stonepp.tv
http://www.media-planet.sk
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Julusian

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  • Real Name: Julian Waller

Re: Atem audio routing

PostFri Sep 13, 2024 4:41 pm

Oh, that reminds me that I added support for audio routing to Companion just before the release of 3.4.0
It doesn't support the HD range yet (that was announced too late), I shall make sure that comes to 3.4.1 if the firmware is out before then
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Roman Pytkin Pekarek

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Re: Atem audio routing

PostFri Sep 20, 2024 3:31 pm

Added crosspoint editor .. Suport for Atems different than Constelation 8K is still under development ..

Screenshot 2024-09-20 at 16.05.15.png
Screenshot 2024-09-20 at 16.05.15.png (393.46 KiB) Viewed 1810 times
http://audioatem.com
http://tally.pytkin.sk
http://www.stonepp.tv
http://www.media-planet.sk
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Videobegin

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  • Real Name: Olaf Chen

Re: Atem audio routing

PostFri Sep 20, 2024 7:52 pm

Thanks for this improvement 8-)

It looks like dante.
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Roman Pytkin Pekarek

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Re: Atem audio routing

PostMon Oct 07, 2024 4:04 pm

I see in WEB , that lot of peoples (today 4) is testing to import XML , but it have not AUDIO ROUTING settings .. SO this peoples not upgraded FW ..
http://audioatem.com
http://tally.pytkin.sk
http://www.stonepp.tv
http://www.media-planet.sk
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NoGoodNick

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  • Location: Frankfurt | Germany
  • Real Name: Nicolai Wilfling

Re: Atem audio routing

PostWed Oct 23, 2024 1:00 pm

Hey Roman,

first of all thank you very much! Such a handy way to route the Audio with the new Update and very Useful.

A quick question tho. Right now i have my TRS Input Split for two separate Mono Signals coming in to the Atem. I would like to route them separately to different Aux Outputs.
If i load up my XML on the Website I can only find the TRS In als one single Input.
So in my Understanding, right now both Mono Inputs are mixed as TRS (XLR) Channel 1/2 in the Audio Mapping.
Maybe i am Missing something or is it even possible to do this? And if so are you planning to Implement that functionality ?
Or ist there a work around for me to Achive this ?

Thank you regardless!
Nicolai

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